Files
backend/internal/service/texture_service.go

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package service
import (
"carrotskin/internal/model"
"carrotskin/internal/repository"
"carrotskin/pkg/database"
"context"
"errors"
"fmt"
"time"
"go.uber.org/zap"
)
// textureService TextureService的实现
type textureService struct {
textureRepo repository.TextureRepository
userRepo repository.UserRepository
cache *database.CacheManager
cacheKeys *database.CacheKeyBuilder
cacheInv *database.CacheInvalidator
logger *zap.Logger
}
// NewTextureService 创建TextureService实例
func NewTextureService(
textureRepo repository.TextureRepository,
userRepo repository.UserRepository,
cacheManager *database.CacheManager,
logger *zap.Logger,
) TextureService {
return &textureService{
textureRepo: textureRepo,
userRepo: userRepo,
cache: cacheManager,
cacheKeys: database.NewCacheKeyBuilder(""),
cacheInv: database.NewCacheInvalidator(cacheManager),
logger: logger,
}
}
func (s *textureService) Create(ctx context.Context, uploaderID int64, name, description, textureType, url, hash string, size int, isPublic, isSlim bool) (*model.Texture, error) {
// 验证用户存在
user, err := s.userRepo.FindByID(uploaderID)
if err != nil || user == nil {
return nil, ErrUserNotFound
}
// 检查Hash是否已存在
existingTexture, err := s.textureRepo.FindByHash(hash)
if err != nil {
return nil, err
}
if existingTexture != nil {
return nil, errors.New("该材质已存在")
}
// 转换材质类型
textureTypeEnum, err := parseTextureTypeInternal(textureType)
if err != nil {
return nil, err
}
// 创建材质
texture := &model.Texture{
UploaderID: uploaderID,
Name: name,
Description: description,
Type: textureTypeEnum,
URL: url,
Hash: hash,
Size: size,
IsPublic: isPublic,
IsSlim: isSlim,
Status: 1,
DownloadCount: 0,
FavoriteCount: 0,
}
if err := s.textureRepo.Create(texture); err != nil {
return nil, err
}
// 清除用户的 texture 列表缓存(所有分页)
s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
return texture, nil
}
func (s *textureService) GetByID(ctx context.Context, id int64) (*model.Texture, error) {
// 尝试从缓存获取
cacheKey := s.cacheKeys.Texture(id)
var texture model.Texture
if err := s.cache.Get(ctx, cacheKey, &texture); err == nil {
if texture.Status == -1 {
return nil, errors.New("材质已删除")
}
return &texture, nil
}
// 缓存未命中,从数据库查询
texture2, err := s.textureRepo.FindByID(id)
if err != nil {
return nil, err
}
if texture2 == nil {
return nil, ErrTextureNotFound
}
if texture2.Status == -1 {
return nil, errors.New("材质已删除")
}
// 存入缓存异步5分钟过期
if texture2 != nil {
go func() {
_ = s.cache.Set(context.Background(), cacheKey, texture2, 5*time.Minute)
}()
}
return texture2, nil
}
func (s *textureService) GetByUserID(ctx context.Context, uploaderID int64, page, pageSize int) ([]*model.Texture, int64, error) {
page, pageSize = NormalizePagination(page, pageSize)
// 尝试从缓存获取(包含分页参数)
cacheKey := s.cacheKeys.TextureList(uploaderID, page)
var cachedResult struct {
Textures []*model.Texture
Total int64
}
if err := s.cache.Get(ctx, cacheKey, &cachedResult); err == nil {
return cachedResult.Textures, cachedResult.Total, nil
}
// 缓存未命中,从数据库查询
textures, total, err := s.textureRepo.FindByUploaderID(uploaderID, page, pageSize)
if err != nil {
return nil, 0, err
}
// 存入缓存异步2分钟过期
go func() {
result := struct {
Textures []*model.Texture
Total int64
}{Textures: textures, Total: total}
_ = s.cache.Set(context.Background(), cacheKey, result, 2*time.Minute)
}()
return textures, total, nil
}
func (s *textureService) Search(ctx context.Context, keyword string, textureType model.TextureType, publicOnly bool, page, pageSize int) ([]*model.Texture, int64, error) {
page, pageSize = NormalizePagination(page, pageSize)
return s.textureRepo.Search(keyword, textureType, publicOnly, page, pageSize)
}
func (s *textureService) Update(ctx context.Context, textureID, uploaderID int64, name, description string, isPublic *bool) (*model.Texture, error) {
// 获取材质并验证权限
texture, err := s.textureRepo.FindByID(textureID)
if err != nil {
return nil, err
}
if texture == nil {
return nil, ErrTextureNotFound
}
if texture.UploaderID != uploaderID {
return nil, ErrTextureNoPermission
}
// 更新字段
updates := make(map[string]interface{})
if name != "" {
updates["name"] = name
}
if description != "" {
updates["description"] = description
}
if isPublic != nil {
updates["is_public"] = *isPublic
}
if len(updates) > 0 {
if err := s.textureRepo.UpdateFields(textureID, updates); err != nil {
return nil, err
}
}
// 清除 texture 缓存和用户列表缓存
s.cacheInv.OnUpdate(ctx, s.cacheKeys.Texture(textureID))
s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
return s.textureRepo.FindByID(textureID)
}
func (s *textureService) Delete(ctx context.Context, textureID, uploaderID int64) error {
// 获取材质并验证权限
texture, err := s.textureRepo.FindByID(textureID)
if err != nil {
return err
}
if texture == nil {
return ErrTextureNotFound
}
if texture.UploaderID != uploaderID {
return ErrTextureNoPermission
}
err = s.textureRepo.Delete(textureID)
if err != nil {
return err
}
// 清除 texture 缓存和用户列表缓存
s.cacheInv.OnDelete(ctx, s.cacheKeys.Texture(textureID))
s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
return nil
}
func (s *textureService) ToggleFavorite(ctx context.Context, userID, textureID int64) (bool, error) {
// 确保材质存在
texture, err := s.textureRepo.FindByID(textureID)
if err != nil {
return false, err
}
if texture == nil {
return false, ErrTextureNotFound
}
isFavorited, err := s.textureRepo.IsFavorited(userID, textureID)
if err != nil {
return false, err
}
if isFavorited {
// 已收藏 -> 取消收藏
if err := s.textureRepo.RemoveFavorite(userID, textureID); err != nil {
return false, err
}
if err := s.textureRepo.DecrementFavoriteCount(textureID); err != nil {
return false, err
}
return false, nil
}
// 未收藏 -> 添加收藏
if err := s.textureRepo.AddFavorite(userID, textureID); err != nil {
return false, err
}
if err := s.textureRepo.IncrementFavoriteCount(textureID); err != nil {
return false, err
}
return true, nil
}
func (s *textureService) GetUserFavorites(ctx context.Context, userID int64, page, pageSize int) ([]*model.Texture, int64, error) {
page, pageSize = NormalizePagination(page, pageSize)
return s.textureRepo.GetUserFavorites(userID, page, pageSize)
}
func (s *textureService) CheckUploadLimit(ctx context.Context, uploaderID int64, maxTextures int) error {
count, err := s.textureRepo.CountByUploaderID(uploaderID)
if err != nil {
return err
}
if count >= int64(maxTextures) {
return fmt.Errorf("已达到最大上传数量限制(%d)", maxTextures)
}
return nil
}
// parseTextureTypeInternal 解析材质类型
func parseTextureTypeInternal(textureType string) (model.TextureType, error) {
switch textureType {
case "SKIN":
return model.TextureTypeSkin, nil
case "CAPE":
return model.TextureTypeCape, nil
default:
return "", errors.New("无效的材质类型")
}
}