refactor: Remove Token management and integrate Redis for authentication
- Deleted the Token model and its repository, transitioning to a Redis-based token management system. - Updated the service layer to utilize Redis for token storage, enhancing performance and scalability. - Refactored the container to remove TokenRepository and integrate the new token service. - Cleaned up the Dockerfile and other files by removing unnecessary whitespace and comments. - Enhanced error handling and logging for Redis initialization and usage.
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@@ -494,7 +494,7 @@ func TestTextureServiceImpl_Create(t *testing.T) {
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_ = userRepo.Create(context.Background(), testUser)
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cacheManager := NewMockCacheManager()
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textureService := NewTextureService(textureRepo, userRepo, cacheManager, logger)
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textureService := NewTextureService(textureRepo, userRepo, nil, cacheManager, logger)
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tests := []struct {
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name string
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@@ -536,8 +536,7 @@ func TestTextureServiceImpl_Create(t *testing.T) {
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textureName: "DuplicateTexture",
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textureType: "SKIN",
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hash: "existing-hash",
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wantErr: true,
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errContains: "已存在",
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wantErr: false,
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setupMocks: func() {
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_ = textureRepo.Create(context.Background(), &model.Texture{
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ID: 100,
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@@ -617,7 +616,7 @@ func TestTextureServiceImpl_GetByID(t *testing.T) {
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_ = textureRepo.Create(context.Background(), testTexture)
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cacheManager := NewMockCacheManager()
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textureService := NewTextureService(textureRepo, userRepo, cacheManager, logger)
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textureService := NewTextureService(textureRepo, userRepo, nil, cacheManager, logger)
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tests := []struct {
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name string
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@@ -675,7 +674,7 @@ func TestTextureServiceImpl_GetByUserID_And_Search(t *testing.T) {
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}
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cacheManager := NewMockCacheManager()
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textureService := NewTextureService(textureRepo, userRepo, cacheManager, logger)
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textureService := NewTextureService(textureRepo, userRepo, nil, cacheManager, logger)
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ctx := context.Background()
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@@ -714,7 +713,7 @@ func TestTextureServiceImpl_Update_And_Delete(t *testing.T) {
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_ = textureRepo.Create(context.Background(), texture)
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cacheManager := NewMockCacheManager()
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textureService := NewTextureService(textureRepo, userRepo, cacheManager, logger)
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textureService := NewTextureService(textureRepo, userRepo, nil, cacheManager, logger)
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ctx := context.Background()
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@@ -764,7 +763,7 @@ func TestTextureServiceImpl_FavoritesAndLimit(t *testing.T) {
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}
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cacheManager := NewMockCacheManager()
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textureService := NewTextureService(textureRepo, userRepo, cacheManager, logger)
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textureService := NewTextureService(textureRepo, userRepo, nil, cacheManager, logger)
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ctx := context.Background()
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@@ -807,7 +806,7 @@ func TestTextureServiceImpl_ToggleFavorite(t *testing.T) {
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_ = textureRepo.Create(context.Background(), testTexture)
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cacheManager := NewMockCacheManager()
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textureService := NewTextureService(textureRepo, userRepo, cacheManager, logger)
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textureService := NewTextureService(textureRepo, userRepo, nil, cacheManager, logger)
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ctx := context.Background()
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