删除服务端材质渲染功能及system_config表,转为环境变量配置,初步配置管理员功能

This commit is contained in:
2025-12-08 19:12:30 +08:00
parent 399e6f096f
commit 9b0a60033e
37 changed files with 1135 additions and 3913 deletions

124
pkg/auth/casbin.go Normal file
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@@ -0,0 +1,124 @@
package auth
import (
"fmt"
"sync"
"github.com/casbin/casbin/v2"
gormadapter "github.com/casbin/gorm-adapter/v3"
"go.uber.org/zap"
"gorm.io/gorm"
)
// CasbinService Casbin权限服务
type CasbinService struct {
enforcer *casbin.Enforcer
logger *zap.Logger
mu sync.RWMutex
}
// NewCasbinService 创建Casbin服务
func NewCasbinService(db *gorm.DB, modelPath string, logger *zap.Logger) (*CasbinService, error) {
// 使用Gorm适配器自动使用casbin_rule表
adapter, err := gormadapter.NewAdapterByDBUseTableName(db, "", "casbin_rule")
if err != nil {
return nil, fmt.Errorf("创建Casbin适配器失败: %w", err)
}
// 创建Enforcer
enforcer, err := casbin.NewEnforcer(modelPath, adapter)
if err != nil {
return nil, fmt.Errorf("创建Casbin执行器失败: %w", err)
}
// 加载策略
if err := enforcer.LoadPolicy(); err != nil {
return nil, fmt.Errorf("加载Casbin策略失败: %w", err)
}
logger.Info("Casbin权限服务初始化成功")
return &CasbinService{
enforcer: enforcer,
logger: logger,
}, nil
}
// Enforce 检查权限
// sub: 主体(用户角色), obj: 资源, act: 操作
func (s *CasbinService) Enforce(sub, obj, act string) (bool, error) {
s.mu.RLock()
defer s.mu.RUnlock()
return s.enforcer.Enforce(sub, obj, act)
}
// CheckPermission 检查用户权限(便捷方法)
func (s *CasbinService) CheckPermission(role, resource, action string) bool {
allowed, err := s.Enforce(role, resource, action)
if err != nil {
s.logger.Error("权限检查失败",
zap.String("role", role),
zap.String("resource", resource),
zap.String("action", action),
zap.Error(err),
)
return false
}
return allowed
}
// AddPolicy 添加策略
func (s *CasbinService) AddPolicy(sub, obj, act string) (bool, error) {
s.mu.Lock()
defer s.mu.Unlock()
return s.enforcer.AddPolicy(sub, obj, act)
}
// RemovePolicy 移除策略
func (s *CasbinService) RemovePolicy(sub, obj, act string) (bool, error) {
s.mu.Lock()
defer s.mu.Unlock()
return s.enforcer.RemovePolicy(sub, obj, act)
}
// AddRoleForUser 为用户添加角色
func (s *CasbinService) AddRoleForUser(user, role string) (bool, error) {
s.mu.Lock()
defer s.mu.Unlock()
return s.enforcer.AddRoleForUser(user, role)
}
// GetRolesForUser 获取用户的角色
func (s *CasbinService) GetRolesForUser(user string) []string {
s.mu.RLock()
defer s.mu.RUnlock()
roles, _ := s.enforcer.GetRolesForUser(user)
return roles
}
// GetPermissionsForRole 获取角色的所有权限
func (s *CasbinService) GetPermissionsForRole(role string) [][]string {
s.mu.RLock()
defer s.mu.RUnlock()
perms, _ := s.enforcer.GetPermissionsForUser(role)
return perms
}
// ReloadPolicy 重新加载策略
func (s *CasbinService) ReloadPolicy() error {
s.mu.Lock()
defer s.mu.Unlock()
return s.enforcer.LoadPolicy()
}
// GetEnforcer 获取原始Enforcer用于高级操作
func (s *CasbinService) GetEnforcer() *casbin.Enforcer {
return s.enforcer
}

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@@ -14,6 +14,7 @@ import (
// Config 应用配置结构体
type Config struct {
Environment string `mapstructure:"environment"`
Site SiteConfig `mapstructure:"site"`
Server ServerConfig `mapstructure:"server"`
Database DatabaseConfig `mapstructure:"database"`
Redis RedisConfig `mapstructure:"redis"`
@@ -25,6 +26,18 @@ type Config struct {
Security SecurityConfig `mapstructure:"security"`
}
// SiteConfig 站点配置
type SiteConfig struct {
Name string `mapstructure:"name"`
Description string `mapstructure:"description"`
RegistrationEnabled bool `mapstructure:"registration_enabled"`
DefaultAvatar string `mapstructure:"default_avatar"`
MaxTexturesPerUser int `mapstructure:"max_textures_per_user"`
MaxProfilesPerUser int `mapstructure:"max_profiles_per_user"`
CheckinReward int `mapstructure:"checkin_reward"`
TextureDownloadReward int `mapstructure:"texture_download_reward"`
}
// ServerConfig 服务器配置
type ServerConfig struct {
Port string `mapstructure:"port"`
@@ -201,6 +214,16 @@ func setDefaults() {
// 安全默认配置
viper.SetDefault("security.allowed_origins", []string{"*"})
viper.SetDefault("security.allowed_domains", []string{"localhost", "127.0.0.1"})
// 站点默认配置
viper.SetDefault("site.name", "CarrotSkin")
viper.SetDefault("site.description", "一个优秀的Minecraft皮肤站")
viper.SetDefault("site.registration_enabled", true)
viper.SetDefault("site.default_avatar", "")
viper.SetDefault("site.max_textures_per_user", 50)
viper.SetDefault("site.max_profiles_per_user", 5)
viper.SetDefault("site.checkin_reward", 10)
viper.SetDefault("site.texture_download_reward", 1)
}
// setupEnvMappings 设置环境变量映射
@@ -262,6 +285,16 @@ func setupEnvMappings() {
viper.BindEnv("email.username", "EMAIL_USERNAME")
viper.BindEnv("email.password", "EMAIL_PASSWORD")
viper.BindEnv("email.from_name", "EMAIL_FROM_NAME")
// 站点配置
viper.BindEnv("site.name", "SITE_NAME")
viper.BindEnv("site.description", "SITE_DESCRIPTION")
viper.BindEnv("site.registration_enabled", "REGISTRATION_ENABLED")
viper.BindEnv("site.default_avatar", "DEFAULT_AVATAR")
viper.BindEnv("site.max_textures_per_user", "MAX_TEXTURES_PER_USER")
viper.BindEnv("site.max_profiles_per_user", "MAX_PROFILES_PER_USER")
viper.BindEnv("site.checkin_reward", "CHECKIN_REWARD")
viper.BindEnv("site.texture_download_reward", "TEXTURE_DOWNLOAD_REWARD")
}
// overrideFromEnv 从环境变量中覆盖配置

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@@ -306,11 +306,6 @@ func (b *CacheKeyBuilder) TextureList(userID int64, page int) string {
return fmt.Sprintf("%stexture:user:%d:page:%d", b.prefix, userID, page)
}
// TextureRender 构建材质渲染缓存键
func (b *CacheKeyBuilder) TextureRender(textureID int64, renderType string, size int) string {
return fmt.Sprintf("%stexture:render:%d:%s:%d", b.prefix, textureID, renderType, size)
}
// Token 构建令牌缓存键
func (b *CacheKeyBuilder) Token(accessToken string) string {
return fmt.Sprintf("%stoken:%s", b.prefix, accessToken)

View File

@@ -81,9 +81,6 @@ func AutoMigrate(logger *zap.Logger) error {
// Yggdrasil相关表在User之后创建因为它引用User
&model.Yggdrasil{},
// 系统配置表
&model.SystemConfig{},
// 审计日志表
&model.AuditLog{},

View File

@@ -12,36 +12,41 @@ import (
const (
defaultAdminUsername = "admin"
defaultAdminEmail = "admin@example.com"
defaultAdminPassword = "admin123456" // 首次登录后请立即修改
defaultAdminPassword = "admin123456" // 首次登录后请立即修改,部署到生产环境后删除
)
// defaultSystemConfigs 默认系统配置
var defaultSystemConfigs = []model.SystemConfig{
{Key: "site_name", Value: "CarrotSkin", Description: "网站名称", Type: model.ConfigTypeString, IsPublic: true},
{Key: "site_description", Value: "一个优秀的Minecraft皮肤站", Description: "网站描述", Type: model.ConfigTypeString, IsPublic: true},
{Key: "registration_enabled", Value: "true", Description: "是否允许用户注册", Type: model.ConfigTypeBoolean, IsPublic: true},
{Key: "checkin_reward", Value: "10", Description: "签到奖励积分", Type: model.ConfigTypeInteger, IsPublic: true},
{Key: "texture_download_reward", Value: "1", Description: "材质被下载奖励积分", Type: model.ConfigTypeInteger, IsPublic: false},
{Key: "max_textures_per_user", Value: "50", Description: "每个用户最大材质数量", Type: model.ConfigTypeInteger, IsPublic: false},
{Key: "max_profiles_per_user", Value: "5", Description: "每个用户最大角色数量", Type: model.ConfigTypeInteger, IsPublic: false},
{Key: "default_avatar", Value: "", Description: "默认头像URL", Type: model.ConfigTypeString, IsPublic: true},
}
// defaultCasbinRules 默认Casbin权限规则
// 规则格式: {PType: "p", V0: "角色", V1: "资源", V2: "操作"}
// PType "p" 表示策略规则,"g" 表示角色继承
var defaultCasbinRules = []model.CasbinRule{
// 管理员拥有所有权限
// ==================== 管理员权限 ====================
// 管理员拥有所有权限(通配符)
{PType: "p", V0: "admin", V1: "*", V2: "*"},
// 普通用户权限
{PType: "p", V0: "user", V1: "texture", V2: "create"},
{PType: "p", V0: "user", V1: "texture", V2: "read"},
{PType: "p", V0: "user", V1: "texture", V2: "update_own"},
{PType: "p", V0: "user", V1: "texture", V2: "delete_own"},
{PType: "p", V0: "user", V1: "profile", V2: "create"},
{PType: "p", V0: "user", V1: "profile", V2: "read"},
{PType: "p", V0: "user", V1: "profile", V2: "update_own"},
{PType: "p", V0: "user", V1: "profile", V2: "delete_own"},
{PType: "p", V0: "user", V1: "user", V2: "update_own"},
// 角色继承admin 继承 user 的所有权限
// ==================== 普通用户权限 ====================
// --- 用户资源 (user) ---
{PType: "p", V0: "user", V1: "user", V2: "read_own"}, // 查看自己的信息
{PType: "p", V0: "user", V1: "user", V2: "update_own"}, // 更新自己的信息
// --- 材质资源 (texture) ---
{PType: "p", V0: "user", V1: "texture", V2: "read"}, // 查看材质(公开)
{PType: "p", V0: "user", V1: "texture", V2: "create"}, // 上传材质
{PType: "p", V0: "user", V1: "texture", V2: "update_own"}, // 更新自己的材质
{PType: "p", V0: "user", V1: "texture", V2: "delete_own"}, // 删除自己的材质
{PType: "p", V0: "user", V1: "texture", V2: "favorite"}, // 收藏材质
// --- 档案资源 (profile) ---
{PType: "p", V0: "user", V1: "profile", V2: "read"}, // 查看档案(公开)
{PType: "p", V0: "user", V1: "profile", V2: "create"}, // 创建档案
{PType: "p", V0: "user", V1: "profile", V2: "update_own"}, // 更新自己的档案
{PType: "p", V0: "user", V1: "profile", V2: "delete_own"}, // 删除自己的档案
// --- Yggdrasil资源 (yggdrasil) ---
{PType: "p", V0: "user", V1: "yggdrasil", V2: "auth"}, // Yggdrasil认证
{PType: "p", V0: "user", V1: "yggdrasil", V2: "reset_password"}, // 重置Yggdrasil密码
// ==================== 角色继承 ====================
// admin 继承 user 的所有权限
{PType: "g", V0: "admin", V1: "user"},
}
@@ -59,11 +64,6 @@ func Seed(logger *zap.Logger) error {
return err
}
// 初始化系统配置
if err := seedSystemConfigs(db, logger); err != nil {
return err
}
// 初始化Casbin权限规则
if err := seedCasbinRules(db, logger); err != nil {
return err
@@ -119,23 +119,6 @@ func seedAdminUser(db *gorm.DB, logger *zap.Logger) error {
return nil
}
// seedSystemConfigs 初始化系统配置
func seedSystemConfigs(db *gorm.DB, logger *zap.Logger) error {
for _, config := range defaultSystemConfigs {
// 使用 FirstOrCreate 避免重复插入
var existing model.SystemConfig
result := db.Where("key = ?", config.Key).First(&existing)
if result.Error == gorm.ErrRecordNotFound {
if err := db.Create(&config).Error; err != nil {
logger.Error("创建系统配置失败", zap.String("key", config.Key), zap.Error(err))
return err
}
logger.Info("创建系统配置", zap.String("key", config.Key))
}
}
return nil
}
// seedCasbinRules 初始化Casbin权限规则
func seedCasbinRules(db *gorm.DB, logger *zap.Logger) error {
for _, rule := range defaultCasbinRules {
@@ -153,4 +136,3 @@ func seedCasbinRules(db *gorm.DB, logger *zap.Logger) error {
}
return nil
}