feat: Add texture rendering endpoints and service methods

- Introduced new API endpoints for rendering textures, avatars, capes, and previews, enhancing the texture handling capabilities.
- Implemented corresponding service methods in the TextureHandler to process rendering requests and return appropriate responses.
- Updated the TextureRenderService interface to include methods for rendering textures, avatars, and capes, along with their respective parameters.
- Enhanced error handling for invalid texture IDs and added support for different rendering types and formats.
- Updated go.mod to include the webp library for image processing.
This commit is contained in:
lan
2025-12-07 10:10:28 +08:00
parent 432c47d969
commit a51535a465
18 changed files with 984 additions and 24 deletions

View File

@@ -108,6 +108,10 @@ func registerTextureRoutes(v1 *gin.RouterGroup, h *TextureHandler, jwtService *a
// 公开路由(无需认证)
textureGroup.GET("", h.Search)
textureGroup.GET("/:id", h.Get)
textureGroup.GET("/:id/render", h.RenderTexture) // type/front/back/full/head/isometric
textureGroup.GET("/:id/avatar", h.RenderAvatar) // mode=2d/3d
textureGroup.GET("/:id/cape", h.RenderCape)
textureGroup.GET("/:id/preview", h.RenderPreview) // 自动根据类型预览
// 需要认证的路由
textureAuth := textureGroup.Group("")

View File

@@ -3,6 +3,7 @@ package handler
import (
"carrotskin/internal/container"
"carrotskin/internal/model"
"carrotskin/internal/service"
"carrotskin/internal/types"
"strconv"
@@ -171,6 +172,98 @@ func (h *TextureHandler) Search(c *gin.Context) {
})
}
// RenderTexture 渲染皮肤/披风预览
func (h *TextureHandler) RenderTexture(c *gin.Context) {
textureID, err := strconv.ParseInt(c.Param("id"), 10, 64)
if err != nil {
RespondBadRequest(c, "无效的材质ID", err)
return
}
renderType := service.RenderType(c.DefaultQuery("type", string(service.RenderTypeIsometric)))
size := parseIntWithDefault(c.DefaultQuery("size", "256"), 256)
format := service.ImageFormat(c.DefaultQuery("format", string(service.ImageFormatPNG)))
result, err := h.container.TextureRenderService.RenderTexture(c.Request.Context(), textureID, renderType, size, format)
if err != nil {
RespondBadRequest(c, err.Error(), err)
return
}
RespondSuccess(c, toRenderResponse(result))
}
// RenderAvatar 渲染头像2D/3D
func (h *TextureHandler) RenderAvatar(c *gin.Context) {
textureID, err := strconv.ParseInt(c.Param("id"), 10, 64)
if err != nil {
RespondBadRequest(c, "无效的材质ID", err)
return
}
mode := service.AvatarMode(c.DefaultQuery("mode", string(service.AvatarMode2D)))
size := parseIntWithDefault(c.DefaultQuery("size", "256"), 256)
format := service.ImageFormat(c.DefaultQuery("format", string(service.ImageFormatPNG)))
result, err := h.container.TextureRenderService.RenderAvatar(c.Request.Context(), textureID, size, mode, format)
if err != nil {
RespondBadRequest(c, err.Error(), err)
return
}
RespondSuccess(c, toRenderResponse(result))
}
// RenderCape 渲染披风
func (h *TextureHandler) RenderCape(c *gin.Context) {
textureID, err := strconv.ParseInt(c.Param("id"), 10, 64)
if err != nil {
RespondBadRequest(c, "无效的材质ID", err)
return
}
size := parseIntWithDefault(c.DefaultQuery("size", "256"), 256)
format := service.ImageFormat(c.DefaultQuery("format", string(service.ImageFormatPNG)))
result, err := h.container.TextureRenderService.RenderCape(c.Request.Context(), textureID, size, format)
if err != nil {
RespondBadRequest(c, err.Error(), err)
return
}
RespondSuccess(c, toRenderResponse(result))
}
// RenderPreview 自动选择预览(皮肤走等距,披风走披风渲染)
func (h *TextureHandler) RenderPreview(c *gin.Context) {
textureID, err := strconv.ParseInt(c.Param("id"), 10, 64)
if err != nil {
RespondBadRequest(c, "无效的材质ID", err)
return
}
size := parseIntWithDefault(c.DefaultQuery("size", "256"), 256)
format := service.ImageFormat(c.DefaultQuery("format", string(service.ImageFormatPNG)))
result, err := h.container.TextureRenderService.RenderPreview(c.Request.Context(), textureID, size, format)
if err != nil {
RespondBadRequest(c, err.Error(), err)
return
}
RespondSuccess(c, toRenderResponse(result))
}
// toRenderResponse 转换为API响应
func toRenderResponse(r *service.RenderResult) *types.RenderResponse {
if r == nil {
return nil
}
resp := &types.RenderResponse{
URL: r.URL,
ContentType: r.ContentType,
ETag: r.ETag,
Size: r.Size,
}
if !r.LastModified.IsZero() {
t := r.LastModified
resp.LastModified = &t
}
return resp
}
// Update 更新材质
func (h *TextureHandler) Update(c *gin.Context) {
userID, ok := GetUserIDFromContext(c)