refactor: Enhance texture handling and configuration

- Removed Swagger documentation import from the main server file.
- Updated TextureInfo struct to include UploaderUsername for better texture metadata.
- Modified texture repository methods to preload Uploader information when fetching textures by hash.
- Improved texture service to handle cases where Uploader information is missing, ensuring proper caching and retrieval.
- Added Redis configuration options in the environment variable setup for better flexibility.
This commit is contained in:
lafay
2026-01-10 03:15:27 +08:00
parent e761ff5be5
commit c5db489d72
7 changed files with 80 additions and 41 deletions

View File

@@ -87,22 +87,28 @@ func ProfilesToProfileInfos(profiles []*model.Profile) []*types.ProfileInfo {
// TextureToTextureInfo 将 Texture 模型转换为 TextureInfo 响应
func TextureToTextureInfo(texture *model.Texture) *types.TextureInfo {
uploaderUsername := ""
if texture.Uploader != nil {
uploaderUsername = texture.Uploader.Username
}
return &types.TextureInfo{
ID: texture.ID,
UploaderID: texture.UploaderID,
Name: texture.Name,
Description: texture.Description,
Type: types.TextureType(texture.Type),
URL: texture.URL,
Hash: texture.Hash,
Size: texture.Size,
IsPublic: texture.IsPublic,
DownloadCount: texture.DownloadCount,
FavoriteCount: texture.FavoriteCount,
IsSlim: texture.IsSlim,
Status: texture.Status,
CreatedAt: texture.CreatedAt,
UpdatedAt: texture.UpdatedAt,
ID: texture.ID,
UploaderID: texture.UploaderID,
UploaderUsername: uploaderUsername,
Name: texture.Name,
Description: texture.Description,
Type: types.TextureType(texture.Type),
URL: texture.URL,
Hash: texture.Hash,
Size: texture.Size,
IsPublic: texture.IsPublic,
DownloadCount: texture.DownloadCount,
FavoriteCount: texture.FavoriteCount,
IsSlim: texture.IsSlim,
Status: texture.Status,
CreatedAt: texture.CreatedAt,
UpdatedAt: texture.UpdatedAt,
}
}