refactor: Enhance texture handling and configuration

- Removed Swagger documentation import from the main server file.
- Updated TextureInfo struct to include UploaderUsername for better texture metadata.
- Modified texture repository methods to preload Uploader information when fetching textures by hash.
- Improved texture service to handle cases where Uploader information is missing, ensuring proper caching and retrieval.
- Added Redis configuration options in the environment variable setup for better flexibility.
This commit is contained in:
lafay
2026-01-10 03:15:27 +08:00
parent e761ff5be5
commit c5db489d72
7 changed files with 80 additions and 41 deletions

View File

@@ -55,6 +55,22 @@ func (s *textureService) GetByID(ctx context.Context, id int64) (*model.Texture,
if texture.Status == -1 {
return nil, errors.New("材质已删除")
}
// 如果缓存中没有 Uploader 信息,重新查询数据库
if texture.Uploader == nil {
texture2, err := s.textureRepo.FindByID(ctx, id)
if err != nil {
return nil, err
}
if texture2 == nil {
return nil, ErrTextureNotFound
}
if texture2.Status == -1 {
return nil, errors.New("材质已删除")
}
// 更新缓存
s.cache.SetAsync(context.Background(), cacheKey, texture2, s.cache.Policy.TextureTTL)
return texture2, nil
}
return &texture, nil
}
@@ -365,7 +381,8 @@ func (s *textureService) UploadTexture(ctx context.Context, uploaderID int64, na
// 清除用户的 texture 列表缓存(所有分页)
s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
return texture, nil
// 重新查询以预加载 Uploader 关联
return s.textureRepo.FindByID(ctx, texture.ID)
}
// parseTextureTypeInternal 解析材质类型