refactor: Enhance texture handling and configuration
- Removed Swagger documentation import from the main server file. - Updated TextureInfo struct to include UploaderUsername for better texture metadata. - Modified texture repository methods to preload Uploader information when fetching textures by hash. - Improved texture service to handle cases where Uploader information is missing, ensuring proper caching and retrieval. - Added Redis configuration options in the environment variable setup for better flexibility.
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@@ -55,6 +55,22 @@ func (s *textureService) GetByID(ctx context.Context, id int64) (*model.Texture,
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if texture.Status == -1 {
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return nil, errors.New("材质已删除")
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}
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// 如果缓存中没有 Uploader 信息,重新查询数据库
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if texture.Uploader == nil {
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texture2, err := s.textureRepo.FindByID(ctx, id)
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if err != nil {
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return nil, err
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}
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if texture2 == nil {
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return nil, ErrTextureNotFound
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}
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if texture2.Status == -1 {
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return nil, errors.New("材质已删除")
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}
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// 更新缓存
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s.cache.SetAsync(context.Background(), cacheKey, texture2, s.cache.Policy.TextureTTL)
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return texture2, nil
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}
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return &texture, nil
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}
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@@ -365,7 +381,8 @@ func (s *textureService) UploadTexture(ctx context.Context, uploaderID int64, na
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// 清除用户的 texture 列表缓存(所有分页)
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s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
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return texture, nil
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// 重新查询以预加载 Uploader 关联
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return s.textureRepo.FindByID(ctx, texture.ID)
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}
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// parseTextureTypeInternal 解析材质类型
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