- Introduced new API endpoints for rendering textures, avatars, capes, and previews, enhancing the texture handling capabilities.
- Implemented corresponding service methods in the TextureHandler to process rendering requests and return appropriate responses.
- Updated the TextureRenderService interface to include methods for rendering textures, avatars, and capes, along with their respective parameters.
- Enhanced error handling for invalid texture IDs and added support for different rendering types and formats.
- Updated go.mod to include the webp library for image processing.
- Introduced a new upload endpoint for direct texture file uploads, allowing users to upload textures with validation for size and format.
- Updated existing texture-related API responses to a standardized format, improving consistency across the application.
- Refactored texture service methods to handle file uploads and reuse existing texture URLs based on hash checks.
- Cleaned up Dockerfile and other files by removing unnecessary whitespace.
- Refactored multiple service and repository methods to accept context as a parameter, enhancing consistency and enabling better control over request lifecycles.
- Updated handlers to utilize context in method calls, improving error handling and performance.
- Cleaned up Dockerfile by removing unnecessary whitespace.
- Refactored AuthHandler, UserHandler, TextureHandler, ProfileHandler, CaptchaHandler, and YggdrasilHandler to use dependency injection.
- Removed direct instantiation of services and repositories within handlers, replacing them with constructor injection.
- Updated the container to initialize service instances and provide them to handlers.
- Enhanced code structure for better testability and adherence to Go best practices.