- Refactored multiple service and repository methods to accept context as a parameter, enhancing consistency and enabling better control over request lifecycles. - Updated handlers to utilize context in method calls, improving error handling and performance. - Cleaned up Dockerfile by removing unnecessary whitespace.
157 lines
4.0 KiB
Go
157 lines
4.0 KiB
Go
package service
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import (
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"carrotskin/internal/model"
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"carrotskin/internal/repository"
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"context"
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"encoding/base64"
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"time"
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"go.uber.org/zap"
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)
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// SerializationService 序列化服务接口
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type SerializationService interface {
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// SerializeProfile 序列化档案为Yggdrasil格式
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SerializeProfile(ctx context.Context, profile model.Profile) map[string]interface{}
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// SerializeUser 序列化用户为Yggdrasil格式
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SerializeUser(ctx context.Context, user *model.User, uuid string) map[string]interface{}
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}
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// Property Yggdrasil属性
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type Property struct {
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Name string `json:"name"`
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Value string `json:"value"`
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Signature string `json:"signature,omitempty"`
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}
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// yggdrasilSerializationService 序列化服务实现
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type yggdrasilSerializationService struct {
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textureRepo repository.TextureRepository
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signatureService *SignatureService
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logger *zap.Logger
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}
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// NewSerializationService 创建序列化服务实例
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func NewSerializationService(
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textureRepo repository.TextureRepository,
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signatureService *SignatureService,
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logger *zap.Logger,
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) SerializationService {
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return &yggdrasilSerializationService{
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textureRepo: textureRepo,
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signatureService: signatureService,
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logger: logger,
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}
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}
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// SerializeProfile 序列化档案为Yggdrasil格式
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func (s *yggdrasilSerializationService) SerializeProfile(ctx context.Context, profile model.Profile) map[string]interface{} {
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// 创建基本材质数据
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texturesMap := make(map[string]interface{})
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textures := map[string]interface{}{
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"timestamp": time.Now().UnixMilli(),
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"profileId": profile.UUID,
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"profileName": profile.Name,
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"textures": texturesMap,
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}
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// 处理皮肤
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if profile.SkinID != nil {
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skin, err := s.textureRepo.FindByID(ctx, *profile.SkinID)
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if err != nil {
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s.logger.Error("获取皮肤失败",
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zap.Error(err),
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zap.Int64("skinID", *profile.SkinID),
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)
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} else if skin != nil {
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texturesMap["SKIN"] = map[string]interface{}{
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"url": skin.URL,
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"metadata": skin.Size,
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}
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}
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}
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// 处理披风
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if profile.CapeID != nil {
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cape, err := s.textureRepo.FindByID(ctx, *profile.CapeID)
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if err != nil {
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s.logger.Error("获取披风失败",
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zap.Error(err),
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zap.Int64("capeID", *profile.CapeID),
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)
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} else if cape != nil {
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texturesMap["CAPE"] = map[string]interface{}{
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"url": cape.URL,
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"metadata": cape.Size,
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}
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}
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}
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// 将textures编码为base64
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bytes, err := json.Marshal(textures)
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if err != nil {
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s.logger.Error("序列化textures失败",
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zap.Error(err),
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zap.String("profileUUID", profile.UUID),
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)
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return nil
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}
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textureData := base64.StdEncoding.EncodeToString(bytes)
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signature, err := s.signatureService.SignStringWithSHA1withRSA(textureData)
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if err != nil {
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s.logger.Error("签名textures失败",
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zap.Error(err),
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zap.String("profileUUID", profile.UUID),
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)
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return nil
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}
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// 构建结果
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data := map[string]interface{}{
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"id": profile.UUID,
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"name": profile.Name,
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"properties": []Property{
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{
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Name: "textures",
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Value: textureData,
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Signature: signature,
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},
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},
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}
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return data
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}
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// SerializeUser 序列化用户为Yggdrasil格式
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func (s *yggdrasilSerializationService) SerializeUser(ctx context.Context, user *model.User, uuid string) map[string]interface{} {
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if user == nil {
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s.logger.Error("尝试序列化空用户")
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return nil
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}
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data := map[string]interface{}{
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"id": uuid,
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}
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// 正确处理 *datatypes.JSON 指针类型
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// 如果 Properties 为 nil,则设置为 nil;否则解引用并解析为 JSON 值
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if user.Properties == nil {
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data["properties"] = nil
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} else {
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// datatypes.JSON 是 []byte 类型,需要解析为实际的 JSON 值
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var propertiesValue interface{}
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if err := json.Unmarshal(*user.Properties, &propertiesValue); err != nil {
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s.logger.Warn("解析用户Properties失败,使用空值",
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zap.Error(err),
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zap.Int64("userID", user.ID),
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)
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data["properties"] = nil
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} else {
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data["properties"] = propertiesValue
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}
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}
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return data
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}
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