- Deleted the Token model and its repository, transitioning to a Redis-based token management system. - Updated the service layer to utilize Redis for token storage, enhancing performance and scalability. - Refactored the container to remove TokenRepository and integrate the new token service. - Cleaned up the Dockerfile and other files by removing unnecessary whitespace and comments. - Enhanced error handling and logging for Redis initialization and usage.
433 lines
12 KiB
Go
433 lines
12 KiB
Go
package service
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import (
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"bytes"
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"carrotskin/internal/model"
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"carrotskin/internal/repository"
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"carrotskin/pkg/database"
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"carrotskin/pkg/storage"
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"context"
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"crypto/sha256"
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"encoding/hex"
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"errors"
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"fmt"
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"path/filepath"
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"strings"
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"go.uber.org/zap"
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)
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// textureService TextureService的实现
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type textureService struct {
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textureRepo repository.TextureRepository
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userRepo repository.UserRepository
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storage *storage.StorageClient
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cache *database.CacheManager
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cacheKeys *database.CacheKeyBuilder
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cacheInv *database.CacheInvalidator
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logger *zap.Logger
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}
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// NewTextureService 创建TextureService实例
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func NewTextureService(
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textureRepo repository.TextureRepository,
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userRepo repository.UserRepository,
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storageClient *storage.StorageClient,
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cacheManager *database.CacheManager,
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logger *zap.Logger,
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) TextureService {
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return &textureService{
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textureRepo: textureRepo,
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userRepo: userRepo,
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storage: storageClient,
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cache: cacheManager,
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cacheKeys: database.NewCacheKeyBuilder(""),
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cacheInv: database.NewCacheInvalidator(cacheManager),
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logger: logger,
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}
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}
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func (s *textureService) Create(ctx context.Context, uploaderID int64, name, description, textureType, url, hash string, size int, isPublic, isSlim bool) (*model.Texture, error) {
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// 验证用户存在
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user, err := s.userRepo.FindByID(ctx, uploaderID)
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if err != nil || user == nil {
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return nil, ErrUserNotFound
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}
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// 检查是否有任何用户上传过相同Hash的皮肤(复用URL,不重复保存文件)
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existingTexture, err := s.textureRepo.FindByHash(ctx, hash)
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if err != nil {
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return nil, err
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}
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// 如果已存在相同Hash的皮肤,复用已存在的URL
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finalURL := url
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if existingTexture != nil {
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finalURL = existingTexture.URL
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}
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// 转换材质类型
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textureTypeEnum, err := parseTextureTypeInternal(textureType)
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if err != nil {
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return nil, err
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}
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// 创建材质记录(即使Hash相同,也创建新的数据库记录)
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texture := &model.Texture{
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UploaderID: uploaderID,
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Name: name,
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Description: description,
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Type: textureTypeEnum,
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URL: finalURL, // 复用已存在的URL或使用新URL
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Hash: hash,
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Size: size,
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IsPublic: isPublic,
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IsSlim: isSlim,
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Status: 1,
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DownloadCount: 0,
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FavoriteCount: 0,
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}
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if err := s.textureRepo.Create(ctx, texture); err != nil {
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return nil, err
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}
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// 清除用户的 texture 列表缓存(所有分页)
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s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
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return texture, nil
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}
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func (s *textureService) GetByID(ctx context.Context, id int64) (*model.Texture, error) {
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// 尝试从缓存获取
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cacheKey := s.cacheKeys.Texture(id)
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var texture model.Texture
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if ok, _ := s.cache.TryGet(ctx, cacheKey, &texture); ok {
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if texture.Status == -1 {
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return nil, errors.New("材质已删除")
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}
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return &texture, nil
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}
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// 缓存未命中,从数据库查询
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texture2, err := s.textureRepo.FindByID(ctx, id)
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if err != nil {
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return nil, err
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}
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if texture2 == nil {
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return nil, ErrTextureNotFound
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}
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if texture2.Status == -1 {
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return nil, errors.New("材质已删除")
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}
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// 存入缓存(异步)
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if texture2 != nil {
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s.cache.SetAsync(context.Background(), cacheKey, texture2, s.cache.Policy.TextureTTL)
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}
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return texture2, nil
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}
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func (s *textureService) GetByHash(ctx context.Context, hash string) (*model.Texture, error) {
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// 尝试从缓存获取
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cacheKey := s.cacheKeys.TextureByHash(hash)
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var texture model.Texture
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if ok, _ := s.cache.TryGet(ctx, cacheKey, &texture); ok {
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if texture.Status == -1 {
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return nil, errors.New("材质已删除")
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}
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return &texture, nil
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}
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// 缓存未命中,从数据库查询
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texture2, err := s.textureRepo.FindByHash(ctx, hash)
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if err != nil {
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return nil, err
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}
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if texture2 == nil {
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return nil, ErrTextureNotFound
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}
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if texture2.Status == -1 {
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return nil, errors.New("材质已删除")
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}
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// 存入缓存(异步)
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s.cache.SetAsync(context.Background(), cacheKey, texture2, s.cache.Policy.TextureTTL)
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return texture2, nil
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}
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func (s *textureService) GetByUserID(ctx context.Context, uploaderID int64, page, pageSize int) ([]*model.Texture, int64, error) {
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page, pageSize = NormalizePagination(page, pageSize)
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// 尝试从缓存获取(包含分页参数)
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cacheKey := s.cacheKeys.TextureList(uploaderID, page)
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var cachedResult struct {
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Textures []*model.Texture
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Total int64
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}
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if ok, _ := s.cache.TryGet(ctx, cacheKey, &cachedResult); ok {
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return cachedResult.Textures, cachedResult.Total, nil
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}
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// 缓存未命中,从数据库查询
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textures, total, err := s.textureRepo.FindByUploaderID(ctx, uploaderID, page, pageSize)
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if err != nil {
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return nil, 0, err
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}
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// 存入缓存(异步)
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result := struct {
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Textures []*model.Texture
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Total int64
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}{Textures: textures, Total: total}
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s.cache.SetAsync(context.Background(), cacheKey, result, s.cache.Policy.TextureListTTL)
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return textures, total, nil
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}
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func (s *textureService) Search(ctx context.Context, keyword string, textureType model.TextureType, publicOnly bool, page, pageSize int) ([]*model.Texture, int64, error) {
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page, pageSize = NormalizePagination(page, pageSize)
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return s.textureRepo.Search(ctx, keyword, textureType, publicOnly, page, pageSize)
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}
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func (s *textureService) Update(ctx context.Context, textureID, uploaderID int64, name, description string, isPublic *bool) (*model.Texture, error) {
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// 获取材质并验证权限
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texture, err := s.textureRepo.FindByID(ctx, textureID)
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if err != nil {
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return nil, err
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}
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if texture == nil {
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return nil, ErrTextureNotFound
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}
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if texture.UploaderID != uploaderID {
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return nil, ErrTextureNoPermission
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}
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// 更新字段
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updates := make(map[string]interface{})
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if name != "" {
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updates["name"] = name
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}
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if description != "" {
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updates["description"] = description
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}
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if isPublic != nil {
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updates["is_public"] = *isPublic
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}
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if len(updates) > 0 {
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if err := s.textureRepo.UpdateFields(ctx, textureID, updates); err != nil {
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return nil, err
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}
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}
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// 清除 texture 缓存和用户列表缓存
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s.cacheInv.OnUpdate(ctx, s.cacheKeys.Texture(textureID))
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s.cacheInv.BatchInvalidate(ctx, s.cacheKeys.TextureListPattern(uploaderID))
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return s.textureRepo.FindByID(ctx, textureID)
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}
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func (s *textureService) Delete(ctx context.Context, textureID, uploaderID int64) error {
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// 获取材质并验证权限
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texture, err := s.textureRepo.FindByID(ctx, textureID)
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if err != nil {
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return err
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}
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if texture == nil {
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return ErrTextureNotFound
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}
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if texture.UploaderID != uploaderID {
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return ErrTextureNoPermission
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}
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err = s.textureRepo.Delete(ctx, textureID)
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if err != nil {
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return err
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}
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// 清除 texture 缓存和用户列表缓存
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s.cacheInv.OnDelete(ctx, s.cacheKeys.Texture(textureID))
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s.cacheInv.BatchInvalidate(ctx, s.cacheKeys.TextureListPattern(uploaderID))
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return nil
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}
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func (s *textureService) ToggleFavorite(ctx context.Context, userID, textureID int64) (bool, error) {
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// 确保材质存在
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texture, err := s.textureRepo.FindByID(ctx, textureID)
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if err != nil {
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return false, err
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}
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if texture == nil {
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return false, ErrTextureNotFound
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}
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isFavorited, err := s.textureRepo.IsFavorited(ctx, userID, textureID)
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if err != nil {
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return false, err
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}
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if isFavorited {
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// 已收藏 -> 取消收藏
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if err := s.textureRepo.RemoveFavorite(ctx, userID, textureID); err != nil {
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return false, err
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}
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if err := s.textureRepo.DecrementFavoriteCount(ctx, textureID); err != nil {
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return false, err
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}
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return false, nil
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}
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// 未收藏 -> 添加收藏
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if err := s.textureRepo.AddFavorite(ctx, userID, textureID); err != nil {
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return false, err
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}
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if err := s.textureRepo.IncrementFavoriteCount(ctx, textureID); err != nil {
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return false, err
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}
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return true, nil
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}
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func (s *textureService) GetUserFavorites(ctx context.Context, userID int64, page, pageSize int) ([]*model.Texture, int64, error) {
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page, pageSize = NormalizePagination(page, pageSize)
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return s.textureRepo.GetUserFavorites(ctx, userID, page, pageSize)
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}
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func (s *textureService) CheckUploadLimit(ctx context.Context, uploaderID int64, maxTextures int) error {
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count, err := s.textureRepo.CountByUploaderID(ctx, uploaderID)
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if err != nil {
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return err
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}
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if count >= int64(maxTextures) {
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return fmt.Errorf("已达到最大上传数量限制(%d)", maxTextures)
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}
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return nil
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}
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// UploadTexture 直接上传材质文件
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func (s *textureService) UploadTexture(ctx context.Context, uploaderID int64, name, description, textureType string, fileData []byte, fileName string, isPublic, isSlim bool) (*model.Texture, error) {
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// 验证用户存在
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user, err := s.userRepo.FindByID(ctx, uploaderID)
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if err != nil || user == nil {
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return nil, ErrUserNotFound
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}
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// 验证文件大小和扩展名
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fileSize := len(fileData)
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const minSize = 512 // 512B
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const maxSize = 10 * 1024 * 1024 // 10MB
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if int64(fileSize) < minSize || int64(fileSize) > maxSize {
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return nil, fmt.Errorf("文件大小必须在 %d 到 %d 字节之间", minSize, maxSize)
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}
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// 验证文件扩展名(只支持PNG)
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ext := strings.ToLower(filepath.Ext(fileName))
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if ext != ".png" {
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return nil, fmt.Errorf("不支持的文件格式: %s,仅支持PNG格式", ext)
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}
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// 验证材质类型
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if textureType != "SKIN" && textureType != "CAPE" {
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return nil, errors.New("无效的材质类型")
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}
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// 计算文件SHA256哈希
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hashBytes := sha256.Sum256(fileData)
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hash := hex.EncodeToString(hashBytes[:])
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// 检查是否有任何用户上传过相同Hash的皮肤(复用URL,不重复保存文件)
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existingTexture, err := s.textureRepo.FindByHash(ctx, hash)
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if err != nil {
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return nil, err
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}
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var finalURL string
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if existingTexture != nil {
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// 如果已存在相同Hash的皮肤,复用已存在的URL,不重复上传
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finalURL = existingTexture.URL
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s.logger.Info("复用已存在的材质文件",
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zap.String("hash", hash),
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zap.String("url", finalURL),
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)
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} else {
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// 如果不存在,上传到对象存储
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if s.storage == nil {
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return nil, errors.New("存储服务不可用")
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}
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// 获取存储桶名称
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bucketName, err := s.storage.GetBucket("textures")
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if err != nil {
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return nil, fmt.Errorf("获取存储桶失败: %w", err)
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}
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// 生成对象名称(路径)
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// 格式: hash/{hash[:2]}/{hash[2:4]}/{hash}.png
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// 使用哈希值作为路径,避免重复存储相同文件
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textureTypeFolder := strings.ToLower(textureType)
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objectName := fmt.Sprintf("%s/%s/%s/%s/%s%s", textureTypeFolder, hash[:2], hash[2:4], hash, hash, ext)
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// 上传文件
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reader := bytes.NewReader(fileData)
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contentType := "image/png"
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if err := s.storage.UploadObject(ctx, bucketName, objectName, reader, int64(fileSize), contentType); err != nil {
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return nil, fmt.Errorf("上传文件失败: %w", err)
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}
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// 构建文件URL
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finalURL = s.storage.BuildFileURL(bucketName, objectName)
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s.logger.Info("上传新的材质文件",
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zap.String("hash", hash),
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zap.String("url", finalURL),
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)
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}
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// 转换材质类型
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textureTypeEnum, err := parseTextureTypeInternal(textureType)
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if err != nil {
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return nil, err
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}
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// 创建材质记录(即使Hash相同,也创建新的数据库记录)
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texture := &model.Texture{
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UploaderID: uploaderID,
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Name: name,
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Description: description,
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Type: textureTypeEnum,
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URL: finalURL,
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Hash: hash,
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Size: fileSize,
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IsPublic: isPublic,
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IsSlim: isSlim,
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Status: 1,
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DownloadCount: 0,
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FavoriteCount: 0,
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}
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if err := s.textureRepo.Create(ctx, texture); err != nil {
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return nil, err
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}
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// 清除用户的 texture 列表缓存(所有分页)
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s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
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return texture, nil
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}
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// parseTextureTypeInternal 解析材质类型
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func parseTextureTypeInternal(textureType string) (model.TextureType, error) {
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switch textureType {
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case "SKIN":
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return model.TextureTypeSkin, nil
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case "CAPE":
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return model.TextureTypeCape, nil
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default:
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return "", errors.New("无效的材质类型")
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}
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}
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