按 MinecraftServices 文档实现好友系四组接口与 profiles 服务:
好友系统(/api/yggdrasil/minecraftservices/*)
- Friends(1.3):列表查询、ADD/REMOVE 操作(发请求/接受/拒绝/撤回/删除)
- 状态枚举+单向记录模型,接受请求时合并两方向避免好友列表重复
- Player Attributes(1.2):friendsPreferences / 脏词过滤 / 聊天偏好读写
- Upsert 用 map 显式写字段规避 gorm 对带 default 零值布尔字段的忽略
- Presence(1.1):Redis key+TTL 上报与好友在线状态批量查询
- Blocklist(1.6):屏蔽列表查询(含 120s Redis 缓存),Block/Unblock 内部方法
Profiles 服务
- getManyByName(2.1):POST /api/profiles/minecraft,返回 [{id,name}]
- toLowerCase 规范化、去重、空名过滤、maxBatch=10 超限拒绝
- getByName(2.2):GET /api/users/profiles/minecraft/:name,返回 {id,name},未找到返回 404
路由与基础设施
- 路由按官方 host 前缀一一转发
- api.mojang.com/* -> /api/yggdrasil/api/*
- api.minecraftservices.com/* -> /api/yggdrasil/minecraftservices/*
- 新增 Friend/PlayerAttributes 模型与 AutoMigrate 注册
- 新增 FriendsService 与 Container 装配
- 抽 extractBearerToken helper,统一 MinecraftServices 错误响应
修复
- texture_service: ToggleFavorite 在 db 为 nil 时降级非事务执行
修复 TestTextureServiceImpl_ToggleFavorite 空指针 panic
- texture_service_test: UploadTexture 用例改用真实 SHA-256 命中 mock
修复 4 个子用例因文件大小/Hash 不匹配的失败
- profile_repository: GetByNames/FindByName 改 LOWER() 大小写不敏感
与客户端 toLowerCase 规范化对齐
测试
- 好友模型、ADD/REMOVE/接受、属性、屏蔽、Bearer 解析单测全绿
- profiles 查询规范化、去重、超限、大小写不敏感单测全绿
- go build ./... && go test ./... 全部通过
260 lines
6.9 KiB
Go
260 lines
6.9 KiB
Go
package handler
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import (
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"errors"
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"net/http"
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"strconv"
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"strings"
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apperrors "carrotskin/internal/errors"
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"carrotskin/internal/model"
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"carrotskin/internal/types"
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"github.com/gin-gonic/gin"
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)
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// parseIntWithDefault 将字符串解析为整数,解析失败返回默认值
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func parseIntWithDefault(s string, defaultVal int) int {
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val, err := strconv.Atoi(s)
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if err != nil {
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return defaultVal
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}
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return val
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}
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// extractBearerToken 从 Authorization 头解析 Bearer token
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// 返回值: token, ok (ok=false 时已写入 401 错误响应)
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func extractBearerToken(c *gin.Context) (string, bool) {
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authHeader := c.GetHeader("Authorization")
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if authHeader == "" {
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c.JSON(http.StatusUnauthorized, apperrors.NewMinecraftServicesErrorResponse(
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c.Request.URL.Path, "UNAUTHORIZED", "Authorization header not provided", nil,
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))
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return "", false
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}
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const bearerPrefix = "Bearer "
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if !strings.HasPrefix(authHeader, bearerPrefix) {
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c.JSON(http.StatusUnauthorized, apperrors.NewMinecraftServicesErrorResponse(
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c.Request.URL.Path, "UNAUTHORIZED", "Invalid Authorization format", nil,
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))
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return "", false
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}
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token := strings.TrimPrefix(authHeader, bearerPrefix)
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if token == "" {
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c.JSON(http.StatusUnauthorized, apperrors.NewMinecraftServicesErrorResponse(
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c.Request.URL.Path, "UNAUTHORIZED", "Invalid Authorization format", nil,
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))
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return "", false
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}
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return token, true
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}
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// GetUserIDFromContext 从上下文获取用户ID,如果不存在返回未授权响应
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// 返回值: userID, ok (如果ok为false,已经发送了错误响应)
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func GetUserIDFromContext(c *gin.Context) (int64, bool) {
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userIDValue, exists := c.Get("user_id")
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if !exists {
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c.JSON(http.StatusUnauthorized, model.NewErrorResponse(
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model.CodeUnauthorized,
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model.MsgUnauthorized,
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nil,
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))
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return 0, false
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}
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// 安全的类型断言
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userID, ok := userIDValue.(int64)
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if !ok {
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c.JSON(http.StatusInternalServerError, model.NewErrorResponse(
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model.CodeServerError,
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"用户ID类型错误",
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nil,
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))
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return 0, false
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}
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return userID, true
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}
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// UserToUserInfo 将 User 模型转换为 UserInfo 响应
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func UserToUserInfo(user *model.User) *types.UserInfo {
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return &types.UserInfo{
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ID: user.ID,
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Username: user.Username,
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Email: user.Email,
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Avatar: user.Avatar,
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Points: user.Points,
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Role: user.Role,
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Status: user.Status,
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LastLoginAt: user.LastLoginAt,
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CreatedAt: user.CreatedAt,
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UpdatedAt: user.UpdatedAt,
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}
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}
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// UserToPublicUserInfo 将 User 模型转换为 PublicUserInfo 响应
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func UserToPublicUserInfo(user *model.User) *types.PublicUserInfo {
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return &types.PublicUserInfo{
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ID: user.ID,
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Username: user.Username,
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Avatar: user.Avatar,
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Points: user.Points,
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Role: user.Role,
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Status: user.Status,
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CreatedAt: user.CreatedAt,
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}
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}
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// ProfileToProfileInfo 将 Profile 模型转换为 ProfileInfo 响应
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func ProfileToProfileInfo(profile *model.Profile) *types.ProfileInfo {
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return &types.ProfileInfo{
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UUID: profile.UUID,
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UserID: profile.UserID,
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Name: profile.Name,
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SkinID: profile.SkinID,
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CapeID: profile.CapeID,
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LastUsedAt: profile.LastUsedAt,
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CreatedAt: profile.CreatedAt,
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UpdatedAt: profile.UpdatedAt,
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}
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}
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// ProfilesToProfileInfos 批量转换 Profile 模型为 ProfileInfo 响应
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func ProfilesToProfileInfos(profiles []*model.Profile) []*types.ProfileInfo {
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result := make([]*types.ProfileInfo, 0, len(profiles))
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for _, profile := range profiles {
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result = append(result, ProfileToProfileInfo(profile))
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}
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return result
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}
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// TextureToTextureInfo 将 Texture 模型转换为 TextureInfo 响应
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func TextureToTextureInfo(texture *model.Texture) *types.TextureInfo {
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uploaderUsername := ""
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if texture.Uploader != nil {
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uploaderUsername = texture.Uploader.Username
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}
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return &types.TextureInfo{
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ID: texture.ID,
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UploaderID: texture.UploaderID,
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UploaderUsername: uploaderUsername,
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Name: texture.Name,
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Description: texture.Description,
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Type: types.TextureType(texture.Type),
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URL: texture.URL,
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Hash: texture.Hash,
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Size: texture.Size,
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IsPublic: texture.IsPublic,
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DownloadCount: texture.DownloadCount,
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FavoriteCount: texture.FavoriteCount,
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IsSlim: texture.IsSlim,
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Status: texture.Status,
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CreatedAt: texture.CreatedAt,
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UpdatedAt: texture.UpdatedAt,
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}
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}
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// TexturesToTextureInfos 批量转换 Texture 模型为 TextureInfo 响应
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func TexturesToTextureInfos(textures []*model.Texture) []*types.TextureInfo {
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result := make([]*types.TextureInfo, len(textures))
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for i, texture := range textures {
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result[i] = TextureToTextureInfo(texture)
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}
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return result
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}
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// RespondBadRequest 返回400错误响应
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func RespondBadRequest(c *gin.Context, message string, err error) {
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c.JSON(http.StatusBadRequest, model.NewErrorResponse(
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model.CodeBadRequest,
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message,
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err,
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))
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}
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// RespondUnauthorized 返回401错误响应
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func RespondUnauthorized(c *gin.Context, message string) {
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c.JSON(http.StatusUnauthorized, model.NewErrorResponse(
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model.CodeUnauthorized,
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message,
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nil,
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))
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}
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// RespondForbidden 返回403错误响应
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func RespondForbidden(c *gin.Context, message string) {
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c.JSON(http.StatusForbidden, model.NewErrorResponse(
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model.CodeForbidden,
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message,
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nil,
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))
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}
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// RespondNotFound 返回404错误响应
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func RespondNotFound(c *gin.Context, message string) {
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c.JSON(http.StatusNotFound, model.NewErrorResponse(
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model.CodeNotFound,
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message,
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nil,
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))
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}
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// RespondServerError 返回500错误响应
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func RespondServerError(c *gin.Context, message string, err error) {
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c.JSON(http.StatusInternalServerError, model.NewErrorResponse(
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model.CodeServerError,
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message,
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err,
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))
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}
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// RespondSuccess 返回成功响应
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func RespondSuccess(c *gin.Context, data interface{}) {
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c.JSON(http.StatusOK, model.NewSuccessResponse(data))
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}
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// RespondWithError 根据错误类型自动选择状态码
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func RespondWithError(c *gin.Context, err error) {
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if err == nil {
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return
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}
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// 使用标准库 errors.Is 检查预定义错误
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if errors.Is(err, apperrors.ErrUserNotFound) ||
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errors.Is(err, apperrors.ErrProfileNotFound) ||
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errors.Is(err, apperrors.ErrTextureNotFound) ||
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errors.Is(err, apperrors.ErrNotFound) {
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RespondNotFound(c, err.Error())
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return
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}
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if errors.Is(err, apperrors.ErrProfileNoPermission) ||
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errors.Is(err, apperrors.ErrTextureNoPermission) ||
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errors.Is(err, apperrors.ErrForbidden) {
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RespondForbidden(c, err.Error())
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return
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}
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if errors.Is(err, apperrors.ErrUnauthorized) ||
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errors.Is(err, apperrors.ErrInvalidToken) ||
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errors.Is(err, apperrors.ErrTokenExpired) {
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RespondUnauthorized(c, err.Error())
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return
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}
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// 检查AppError类型
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var appErr *apperrors.AppError
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if errors.As(err, &appErr) {
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c.JSON(appErr.Code, model.NewErrorResponse(
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appErr.Code,
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appErr.Message,
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appErr.Err,
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))
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return
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}
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// 默认返回500错误
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RespondServerError(c, err.Error(), err)
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}
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