- Introduce interfaces for all major services (JWT, PostAI, Comment, Message, Notification, QRCodeLogin, Upload, Vote, etc.) to support dependency inversion.
- Move query parameters from `internal/dto` to a new `internal/query` package to separate request payloads from data transfer objects.
- Refactor `internal/router` to use embedded `RouterDeps` for cleaner dependency management.
- Decouple handlers from repositories by injecting services instead of direct repository access, ensuring proper layering.
- Improve database initialization by moving it from `internal/model` to `internal/database`.
- Optimize message decryption by implementing a more efficient `BatchDecrypt` method in `MessageEncryptor` using a worker pool.
- Enhance error handling and security by implementing fail-fast checks for encryption key length during startup.
- Clean up unused code, including the `avatar` package and several unused DTOs.
Introduces group calling capabilities, including group invites and participant
lifecycle management. Enhances the existing call system with support for
media types (voice/video) and improved participant tracking.
- Add `GroupInvite` and `ParticipantJoin/Leave` to `CallService`.
- Implement WebSocket handlers for `call_group_invite` and
`call_participant_join`.
- Update `CallSession` model to support group IDs, media types, and
tracking who ended the call.
- Integrate `GroupService` into `CallService` via dependency injection.
- Add error constants for group call limitations and participant capacity.
- Update LiveKit webhook handling to process participant leave events.
Refactor grade synchronization to remove semester-based filtering in favor
of a more flexible user-based approach and improve GPA summary updates.
Replace the manual WebRTC signaling implementation with LiveKit SFU. This includes:
- Adding LiveKit service, handler, and configuration.
- Updating Docker Compose to include LiveKit server, Redis, and PostgreSQL.
- Refactoring `CallService` and `WSHandler` to support LiveKit room readiness instead of raw SDP/ICE relaying.
- Adding new API endpoints for LiveKit token generation and webhooks.
- Removing deprecated WebRTC configuration and manual signaling DTOs.
Introduce a new WebSocket messaging architecture that supports both standalone and cluster modes. This allows for horizontal scaling of WebSocket servers by using Redis Pub/Sub to synchronize messages across multiple instances.
Key changes:
- Added `ws.MessagePublisher` interface to abstract message distribution.
- Implemented `ws.Bus` to handle cluster-mode messaging via Redis.
- Added `ws.OnlineTracker` to manage user online status across the cluster.
- Refactored multiple services (Chat, Group, Push, Call, etc.) to use the new `MessagePublisher` instead of a concrete `ws.Hub`.
- Added WebSocket configuration options (mode, instance ID, channel, TTL, heartbeat) to `config.yaml` and `config.go`.
- Updated dependency injection with Wire to support the new publisher and Redis client.
- Improved logging by replacing standard `log` with `zap` in several service components.
- Remove BOM from all Go source files
- Standardize import ordering and whitespace across handlers and services
- Replace PostgreSQL full-text search with ILIKE pattern matching in post and user repositories
- Enhance JPush client with TLS transport, rate limit monitoring, and simplified API
- Refactor PushService to include userID in device management methods
- Add MaxDevicesPerUser limit and extract helper functions for push payload construction
The Go module name has been changed from `carrot_bbs` to `with_you`, which requires
all import paths to be updated throughout the codebase and by external consumers.
BREAKING CHANGE: Module name changed from carrot_bbs to with_you. All imports
and dependencies must be updated from carrot_bbs/* to with_you/*.
- Replace `interface{}` with `any` type alias across all packages
- Use built-in `min()`/`max()` for parameter clamping
- Use `slices.SortFunc`, `slices.Min`, `slices.Max` for cleaner code
- Use `strings.Cut()` for simpler string parsing in auth middleware
- Use `errors.Is()` for proper error comparison in handlers
- Update dependencies: golang.org/x/image 0.37.0 -> 0.38.0
- Add Wire code generation guidelines to ARCHITECTURE.md
- Disable Go cache in CI build workflow
- Introduced ActiveCall and ActiveParticipant types to manage call state in memory.
- Updated CallService interface to return ActiveCall instances for Invite, Accept, and End methods.
- Added methods for storing, retrieving, and removing active calls from memory, enhancing call handling efficiency.
- Implemented concurrency control with sync.RWMutex to ensure thread-safe access to active call data.
- Remove SetLogService methods from user, post, comment, and admin post services
- Add logService as constructor parameter to all dependent services
- Centralize call-related and message error definitions in app_errors.go
- Add ConversationID field to WSEventResponse for improved message tracking
- Simplify wire provider functions by removing manual setter calls
- Updated CallService to handle user connection and disconnection events, allowing for automatic management of active calls based on user status.
- Introduced methods to retrieve active calls for users and send pending call invites when users reconnect.
- Modified the Invite method to return the callee's online status, improving user experience during call invitations.
- Enhanced WSHandler to support connection and disconnection event handlers, ensuring accurate call state management.
- Updated the WSHandler to include a media type field in the call invite request, allowing differentiation between voice and video calls.
- Modified the CallService interface and implementation to accept the media type parameter during call invitations, enhancing call handling capabilities.
- Introduced a new method, PublishToUserOnlineReliable, to ensure critical signaling messages are reliably sent to online users.
- Updated CallService to include a cleanup mechanism for expired calls, improving resource management and user experience.
- Enhanced call acceptance logic to utilize optimistic locking for state updates, ensuring accurate call status handling across devices.
- Refactored wire generation to accommodate the new database dependency in CallService, streamlining service initialization.
- Added error handling for call invite and answer processes to differentiate between callee offline and call already answered scenarios.
- Introduced a new method to publish messages only to online users, improving real-time communication during call signaling.
- Updated call service to check callee's online status before sending call invites, ensuring better user experience.
- Enhanced call acceptance logic to notify both caller and callee about call status changes, including when a call is answered on another device.
- Added CallHandler and related services for managing call sessions and participants.
- Enhanced WSHandler to support call signaling, including invite, answer, reject, and end functionalities.
- Updated router to include call-related routes for history and ICE server retrieval.
- Introduced WebRTC configuration in the application settings for call management.
- Refactored wire generation to include CallService and CallRepository for improved dependency injection.