Introduces group calling capabilities, including group invites and participant
lifecycle management. Enhances the existing call system with support for
media types (voice/video) and improved participant tracking.
- Add `GroupInvite` and `ParticipantJoin/Leave` to `CallService`.
- Implement WebSocket handlers for `call_group_invite` and
`call_participant_join`.
- Update `CallSession` model to support group IDs, media types, and
tracking who ended the call.
- Integrate `GroupService` into `CallService` via dependency injection.
- Add error constants for group call limitations and participant capacity.
- Update LiveKit webhook handling to process participant leave events.
Refactor grade synchronization to remove semester-based filtering in favor
of a more flexible user-based approach and improve GPA summary updates.
Replace the manual WebRTC signaling implementation with LiveKit SFU. This includes:
- Adding LiveKit service, handler, and configuration.
- Updating Docker Compose to include LiveKit server, Redis, and PostgreSQL.
- Refactoring `CallService` and `WSHandler` to support LiveKit room readiness instead of raw SDP/ICE relaying.
- Adding new API endpoints for LiveKit token generation and webhooks.
- Removing deprecated WebRTC configuration and manual signaling DTOs.
Update the `Seq` field in `WSEventResponse` and its usages across message and websocket handlers to use `int64` instead of `string`. This aligns the data transfer object with the underlying message sequence type and removes unnecessary string conversions.
Introduce several performance and synchronization enhancements:
- Implement `SeqBufferManager` to allow sequence number pre-allocation via Redis Lua scripts, reducing atomic increment overhead.
- Add `PushWorker` to handle asynchronous message pushing using Redis Streams.
- Implement incremental conversation synchronization via `ConversationVersionLog` to allow clients to fetch only recent changes.
- Add support for Gzip compression in WebSocket communications to reduce bandwidth usage.
- Update dependency injection and configuration to support these new components.
Introduce a new WebSocket messaging architecture that supports both standalone and cluster modes. This allows for horizontal scaling of WebSocket servers by using Redis Pub/Sub to synchronize messages across multiple instances.
Key changes:
- Added `ws.MessagePublisher` interface to abstract message distribution.
- Implemented `ws.Bus` to handle cluster-mode messaging via Redis.
- Added `ws.OnlineTracker` to manage user online status across the cluster.
- Refactored multiple services (Chat, Group, Push, Call, etc.) to use the new `MessagePublisher` instead of a concrete `ws.Hub`.
- Added WebSocket configuration options (mode, instance ID, channel, TTL, heartbeat) to `config.yaml` and `config.go`.
- Updated dependency injection with Wire to support the new publisher and Redis client.
- Improved logging by replacing standard `log` with `zap` in several service components.
This commit introduces several significant architectural improvements to enhance system performance, scalability, and reliability:
- **Performance Optimization (N+1 Problem Resolution)**: Implemented batching mechanisms across `MessageHandler`, `ChatService`, `GroupService`, `MessageService`, and `UserService`. This replaces multiple individual database/cache queries with single batch operations for fetching unread counts, last messages, participants, and user information.
- **Enhanced Unread Count Management**: Migrated unread count tracking to a Redis Hash-based approach (`unread#️⃣{userID}`). This allows for atomic increments/decrements and efficient retrieval of both individual conversation unread counts and total unread counts for a user.
- **Improved Message Sequencing**: Integrated Redis-based sequence (`seq`) pre-allocation for messages to ensure strict ordering and reduce database contention during high-concurrency message creation.
- **Push Service Reliability**: Refactored the push notification system to include persistent `PushRecord` tracking. Added a recovery mechanism (`recoverPendingPushes`) to reload pending notifications from the database upon service startup, ensuring better delivery guarantees.
- **WebSocket Reliability**: Updated the WebSocket hub to move away from in-memory history replay in favor of a client-driven synchronization model (`sync_required` event and `ack` handling), reducing memory overhead and improving connection stability.
- **Cache Layer Enhancements**: Added `HIncrBy` and `IncrBySeq` to the `Cache` interface and its implementations (`RedisCache`, `LayeredCache`) to support the new unread and sequence management logic.
This commit introduces several architectural improvements and optimizations across the codebase:
- **Performance & Reliability**:
- Implemented Redis pipelining in `ConversationCache.CacheMessage` to reduce network round-trips.
- Added a circuit breaker to the JPush client to prevent cascading failures.
- Introduced batch deletion and batch member addition capabilities in repositories.
- Added message idempotency support using `client_msg_id` and a Redis-based cache.
- Optimized WebSocket handling with connection limits (total and per-user) and improved error logging.
- **Code Refactoring**:
- Refactored `Router` to use a `RouterDeps` struct, simplifying the constructor and improving maintainability.
- Unified model ID generation logic using new `id_helper.go` (supporting UUID and Snowflake).
- Standardized JSON serialization/deserialization in models using `json_helper.go`.
- Refactored DTO conversion logic, specifically for `UserResponse` (using functional options) and `Report` responses.
- Removed redundant/deprecated DTOs like `PostDetailResponse` and `TradeItemDetailResponse`.
- **Cache Improvements**:
- Enhanced `LayeredCache` with `SetRaw` to avoid double-encoding when promoting values from Redis to local cache.
- Added `DeleteBatch` support to the cache interface.
- **Other Changes**:
- Cleaned up `config.go` by removing redundant default values and explicit environment variable overrides.
- Improved WebSocket registration flow to handle connection limits gracefully.
Update WebSocket and CORS allowed origins to reflect the project rename from "Carrot BBS" to "WithYou", changing bbs.littlelan.cn to withyou.littlelan.cn.
The Go module name has been changed from `carrot_bbs` to `with_you`, which requires
all import paths to be updated throughout the codebase and by external consumers.
BREAKING CHANGE: Module name changed from carrot_bbs to with_you. All imports
and dependencies must be updated from carrot_bbs/* to with_you/*.
Add verification status checks to protected routes including post creation, updates, deletion, likes, favorites, voting, and WebSocket connections. Also rename RequireVerification middleware to RequireVerified and update error response format with string error codes.
Implement sensitive word filtering feature with configurable database and Redis
support. Add security enhancements including WebSocket origin validation, improved
password strength requirements, timing attack prevention, and production JWT secret
validation. Add batch operation validation limits and optimize user blocking
queries with subqueries.
BREAKING CHANGE: Password validation now requires minimum 8 characters with uppercase,
lowercase, and digit (was 6-50 characters without complexity requirements)
- Replace `interface{}` with `any` type alias across all packages
- Use built-in `min()`/`max()` for parameter clamping
- Use `slices.SortFunc`, `slices.Min`, `slices.Max` for cleaner code
- Use `strings.Cut()` for simpler string parsing in auth middleware
- Use `errors.Is()` for proper error comparison in handlers
- Update dependencies: golang.org/x/image 0.37.0 -> 0.38.0
- Add Wire code generation guidelines to ARCHITECTURE.md
- Disable Go cache in CI build workflow
- Remove SetLogService methods from user, post, comment, and admin post services
- Add logService as constructor parameter to all dependent services
- Centralize call-related and message error definitions in app_errors.go
- Add ConversationID field to WSEventResponse for improved message tracking
- Simplify wire provider functions by removing manual setter calls
- Updated CallService to handle user connection and disconnection events, allowing for automatic management of active calls based on user status.
- Introduced methods to retrieve active calls for users and send pending call invites when users reconnect.
- Modified the Invite method to return the callee's online status, improving user experience during call invitations.
- Enhanced WSHandler to support connection and disconnection event handlers, ensuring accurate call state management.
- Updated the WSHandler to include a media type field in the call invite request, allowing differentiation between voice and video calls.
- Modified the CallService interface and implementation to accept the media type parameter during call invitations, enhancing call handling capabilities.
- Added error handling for call invite and answer processes to differentiate between callee offline and call already answered scenarios.
- Introduced a new method to publish messages only to online users, improving real-time communication during call signaling.
- Updated call service to check callee's online status before sending call invites, ensuring better user experience.
- Enhanced call acceptance logic to notify both caller and callee about call status changes, including when a call is answered on another device.
- Added CallHandler and related services for managing call sessions and participants.
- Enhanced WSHandler to support call signaling, including invite, answer, reject, and end functionalities.
- Updated router to include call-related routes for history and ICE server retrieval.
- Introduced WebRTC configuration in the application settings for call management.
- Refactored wire generation to include CallService and CallRepository for improved dependency injection.
- Added logging for WebSocket connection attempts, client connections, disconnections, and message receptions to improve traceability and debugging.
- Implemented detailed logs in readPump to capture user and client IDs during various WebSocket events, enhancing visibility into client interactions.
- Added comments to clarify that the client.Quit channel should not be closed within the readPump function, as it is managed by Hub.Unregister. This change improves code safety and maintainability.
- Added WebSocket support by introducing a new WSHandler and related infrastructure.
- Replaced SSE implementations with WebSocket equivalents across message and QR code handlers.
- Updated service and repository layers to utilize WebSocket for real-time messaging.
- Removed obsolete SSE hub and related code, streamlining the application for WebSocket usage.
- Enhanced router to include WebSocket endpoints for real-time communication.