Update the chat message push mechanism to include group ID and group avatar
when sending messages in group conversations. This ensures that push
notifications for group chats display the group's identity and icon
rather than the sender's personal avatar.
- Update `PushChatMessage` interface and implementation to accept `groupID` and `groupAvatar`.
- Modify `chat_service.go` to extract group metadata and pass it to the push service.
- Update `push_service.go` to include group details in the push payload extras and set the notification icon to the group avatar for group conversations.
Introduce a new WebSocket messaging architecture that supports both standalone and cluster modes. This allows for horizontal scaling of WebSocket servers by using Redis Pub/Sub to synchronize messages across multiple instances.
Key changes:
- Added `ws.MessagePublisher` interface to abstract message distribution.
- Implemented `ws.Bus` to handle cluster-mode messaging via Redis.
- Added `ws.OnlineTracker` to manage user online status across the cluster.
- Refactored multiple services (Chat, Group, Push, Call, etc.) to use the new `MessagePublisher` instead of a concrete `ws.Hub`.
- Added WebSocket configuration options (mode, instance ID, channel, TTL, heartbeat) to `config.yaml` and `config.go`.
- Updated dependency injection with Wire to support the new publisher and Redis client.
- Improved logging by replacing standard `log` with `zap` in several service components.
This commit introduces several significant architectural improvements to enhance system performance, scalability, and reliability:
- **Performance Optimization (N+1 Problem Resolution)**: Implemented batching mechanisms across `MessageHandler`, `ChatService`, `GroupService`, `MessageService`, and `UserService`. This replaces multiple individual database/cache queries with single batch operations for fetching unread counts, last messages, participants, and user information.
- **Enhanced Unread Count Management**: Migrated unread count tracking to a Redis Hash-based approach (`unread#️⃣{userID}`). This allows for atomic increments/decrements and efficient retrieval of both individual conversation unread counts and total unread counts for a user.
- **Improved Message Sequencing**: Integrated Redis-based sequence (`seq`) pre-allocation for messages to ensure strict ordering and reduce database contention during high-concurrency message creation.
- **Push Service Reliability**: Refactored the push notification system to include persistent `PushRecord` tracking. Added a recovery mechanism (`recoverPendingPushes`) to reload pending notifications from the database upon service startup, ensuring better delivery guarantees.
- **WebSocket Reliability**: Updated the WebSocket hub to move away from in-memory history replay in favor of a client-driven synchronization model (`sync_required` event and `ack` handling), reducing memory overhead and improving connection stability.
- **Cache Layer Enhancements**: Added `HIncrBy` and `IncrBySeq` to the `Cache` interface and its implementations (`RedisCache`, `LayeredCache`) to support the new unread and sequence management logic.
- Remove BOM from all Go source files
- Standardize import ordering and whitespace across handlers and services
- Replace PostgreSQL full-text search with ILIKE pattern matching in post and user repositories
- Enhance JPush client with TLS transport, rate limit monitoring, and simplified API
- Refactor PushService to include userID in device management methods
- Add MaxDevicesPerUser limit and extract helper functions for push payload construction
Add JPush (极光推送) integration to enable push notifications for offline users. This includes:
- New jpush client package with API for batch push notifications
- Configuration for jpush (enabled, app_key, master_secret, production mode)
- Updated push service to send messages via JPush when users are offline
- Added PushChatMessage method with do-not-disturb checking
- Integrated push service with chat service to notify offline users of new messages
- Updated deployment workflow with JPush and related environment variables
- Change type field to always be "notification" and add system_type field
- Rename "extra" and "data" fields to "extra_data" for consistency
- Add "is_read" field to notification payload
- Use PublishToUserOnline instead of PublishToUser to prevent system
messages from being stored in reconnection history replay
- System notifications are already persisted to database, clients can
fetch via REST API on reconnect
Add functionality to filter out posts from blocked users in post listing endpoints. Includes a new `IsBlockedBatch` method for efficient batch checking of blocked relationships and `is_blocked` field in API responses when viewing a blocked user's posts.
The Go module name has been changed from `carrot_bbs` to `with_you`, which requires
all import paths to be updated throughout the codebase and by external consumers.
BREAKING CHANGE: Module name changed from carrot_bbs to with_you. All imports
and dependencies must be updated from carrot_bbs/* to with_you/*.
- Replace `interface{}` with `any` type alias across all packages
- Use built-in `min()`/`max()` for parameter clamping
- Use `slices.SortFunc`, `slices.Min`, `slices.Max` for cleaner code
- Use `strings.Cut()` for simpler string parsing in auth middleware
- Use `errors.Is()` for proper error comparison in handlers
- Update dependencies: golang.org/x/image 0.37.0 -> 0.38.0
- Add Wire code generation guidelines to ARCHITECTURE.md
- Disable Go cache in CI build workflow
- Remove SetLogService methods from user, post, comment, and admin post services
- Add logService as constructor parameter to all dependent services
- Centralize call-related and message error definitions in app_errors.go
- Add ConversationID field to WSEventResponse for improved message tracking
- Simplify wire provider functions by removing manual setter calls
- Added WebSocket support by introducing a new WSHandler and related infrastructure.
- Replaced SSE implementations with WebSocket equivalents across message and QR code handlers.
- Updated service and repository layers to utilize WebSocket for real-time messaging.
- Removed obsolete SSE hub and related code, streamlining the application for WebSocket usage.
- Enhanced router to include WebSocket endpoints for real-time communication.
- Refactored repository structures to use interfaces instead of concrete types, enhancing flexibility and testability.
- Updated various repository methods to accept interfaces, allowing for better dependency management.
- Modified wire generation to accommodate new repository interfaces, ensuring proper service injection throughout the application.
- Enhanced handler methods to utilize DTOs for filtering and data handling, improving code clarity and maintainability.