- Replace `interface{}` with `any` type alias across all packages
- Use built-in `min()`/`max()` for parameter clamping
- Use `slices.SortFunc`, `slices.Min`, `slices.Max` for cleaner code
- Use `strings.Cut()` for simpler string parsing in auth middleware
- Use `errors.Is()` for proper error comparison in handlers
- Update dependencies: golang.org/x/image 0.37.0 -> 0.38.0
- Add Wire code generation guidelines to ARCHITECTURE.md
- Disable Go cache in CI build workflow
- Updated CallService to handle user connection and disconnection events, allowing for automatic management of active calls based on user status.
- Introduced methods to retrieve active calls for users and send pending call invites when users reconnect.
- Modified the Invite method to return the callee's online status, improving user experience during call invitations.
- Enhanced WSHandler to support connection and disconnection event handlers, ensuring accurate call state management.
- Introduced a new method, PublishToUserOnlineReliable, to ensure critical signaling messages are reliably sent to online users.
- Updated CallService to include a cleanup mechanism for expired calls, improving resource management and user experience.
- Enhanced call acceptance logic to utilize optimistic locking for state updates, ensuring accurate call status handling across devices.
- Refactored wire generation to accommodate the new database dependency in CallService, streamlining service initialization.
- Added error handling for call invite and answer processes to differentiate between callee offline and call already answered scenarios.
- Introduced a new method to publish messages only to online users, improving real-time communication during call signaling.
- Updated call service to check callee's online status before sending call invites, ensuring better user experience.
- Enhanced call acceptance logic to notify both caller and callee about call status changes, including when a call is answered on another device.
- Added WebSocket support by introducing a new WSHandler and related infrastructure.
- Replaced SSE implementations with WebSocket equivalents across message and QR code handlers.
- Updated service and repository layers to utilize WebSocket for real-time messaging.
- Removed obsolete SSE hub and related code, streamlining the application for WebSocket usage.
- Enhanced router to include WebSocket endpoints for real-time communication.