This commit introduces several architectural improvements and optimizations across the codebase:
- **Performance & Reliability**:
- Implemented Redis pipelining in `ConversationCache.CacheMessage` to reduce network round-trips.
- Added a circuit breaker to the JPush client to prevent cascading failures.
- Introduced batch deletion and batch member addition capabilities in repositories.
- Added message idempotency support using `client_msg_id` and a Redis-based cache.
- Optimized WebSocket handling with connection limits (total and per-user) and improved error logging.
- **Code Refactoring**:
- Refactored `Router` to use a `RouterDeps` struct, simplifying the constructor and improving maintainability.
- Unified model ID generation logic using new `id_helper.go` (supporting UUID and Snowflake).
- Standardized JSON serialization/deserialization in models using `json_helper.go`.
- Refactored DTO conversion logic, specifically for `UserResponse` (using functional options) and `Report` responses.
- Removed redundant/deprecated DTOs like `PostDetailResponse` and `TradeItemDetailResponse`.
- **Cache Improvements**:
- Enhanced `LayeredCache` with `SetRaw` to avoid double-encoding when promoting values from Redis to local cache.
- Added `DeleteBatch` support to the cache interface.
- **Other Changes**:
- Cleaned up `config.go` by removing redundant default values and explicit environment variable overrides.
- Improved WebSocket registration flow to handle connection limits gracefully.
- Replace `interface{}` with `any` type alias across all packages
- Use built-in `min()`/`max()` for parameter clamping
- Use `slices.SortFunc`, `slices.Min`, `slices.Max` for cleaner code
- Use `strings.Cut()` for simpler string parsing in auth middleware
- Use `errors.Is()` for proper error comparison in handlers
- Update dependencies: golang.org/x/image 0.37.0 -> 0.38.0
- Add Wire code generation guidelines to ARCHITECTURE.md
- Disable Go cache in CI build workflow
- Updated CallService to handle user connection and disconnection events, allowing for automatic management of active calls based on user status.
- Introduced methods to retrieve active calls for users and send pending call invites when users reconnect.
- Modified the Invite method to return the callee's online status, improving user experience during call invitations.
- Enhanced WSHandler to support connection and disconnection event handlers, ensuring accurate call state management.
- Introduced a new method, PublishToUserOnlineReliable, to ensure critical signaling messages are reliably sent to online users.
- Updated CallService to include a cleanup mechanism for expired calls, improving resource management and user experience.
- Enhanced call acceptance logic to utilize optimistic locking for state updates, ensuring accurate call status handling across devices.
- Refactored wire generation to accommodate the new database dependency in CallService, streamlining service initialization.
- Added error handling for call invite and answer processes to differentiate between callee offline and call already answered scenarios.
- Introduced a new method to publish messages only to online users, improving real-time communication during call signaling.
- Updated call service to check callee's online status before sending call invites, ensuring better user experience.
- Enhanced call acceptance logic to notify both caller and callee about call status changes, including when a call is answered on another device.
- Added WebSocket support by introducing a new WSHandler and related infrastructure.
- Replaced SSE implementations with WebSocket equivalents across message and QR code handlers.
- Updated service and repository layers to utilize WebSocket for real-time messaging.
- Removed obsolete SSE hub and related code, streamlining the application for WebSocket usage.
- Enhanced router to include WebSocket endpoints for real-time communication.