refactor(grpc): restructure task handling and migrate to slog
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Refactor the gRPC client and task handling logic to improve modularity, error handling, and observability. - Split `grpc/handler.go` into specialized handler files (login, classroom, exams, grades, schedule) to reduce complexity. - Replace standard `log` with `log/slog` throughout the project for structured logging. - Refactor `grpc/client.go` to use a thread-safe connection management pattern with `sync.RWMutex`. - Remove the legacy `service` package and HTTP server implementation, transitioning the application to a pure gRPC runner mode. - Clean up `config` and `pkg/errors` to remove unused utilities and simplify the API. - Improve error reporting in parsers and HTTP clients by checking response status codes.
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@@ -5,16 +5,7 @@ import (
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"fmt"
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)
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var (
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ErrInvalidConfig = errors.New("invalid configuration")
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ErrLoginFailed = errors.New("login failed")
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ErrCaptchaFailed = errors.New("captcha recognition failed")
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ErrScheduleFailed = errors.New("failed to fetch schedule")
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ErrRecognitionFailed = errors.New("schedule recognition failed")
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ErrUnauthorized = errors.New("unauthorized access")
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ErrTimeout = errors.New("operation timeout")
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ErrConnectionFailed = errors.New("connection failed")
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)
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var ErrLoginFailed = errors.New("login failed")
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type ScheduleError struct {
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Op string
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@@ -40,19 +31,3 @@ func New(op string, err error, msg string) error {
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Msg: msg,
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}
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}
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func Wrap(err error, msg string) error {
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return fmt.Errorf("%s: %w", msg, err)
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}
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func Join(errs ...error) error {
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return errors.Join(errs...)
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}
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func Is(err, target error) bool {
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return errors.Is(err, target)
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}
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func As(err error, target any) bool {
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return errors.As(err, target)
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}
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@@ -5,51 +5,29 @@ import (
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"os"
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)
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var (
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defaultLevel = slog.LevelInfo
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logger *slog.Logger
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)
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var currentLevel = slog.LevelInfo
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func init() {
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opts := &slog.HandlerOptions{
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Level: defaultLevel,
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Level: currentLevel,
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}
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logger = slog.New(slog.NewJSONHandler(os.Stdout, opts))
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logger := slog.New(slog.NewJSONHandler(os.Stdout, opts))
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slog.SetDefault(logger)
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}
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func SetLevel(level slog.Level) {
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currentLevel = level
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opts := &slog.HandlerOptions{
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Level: level,
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Level: currentLevel,
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}
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logger = slog.New(slog.NewJSONHandler(os.Stdout, opts))
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logger := slog.New(slog.NewJSONHandler(os.Stdout, opts))
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slog.SetDefault(logger)
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}
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func SetTextHandler() {
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opts := &slog.HandlerOptions{
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Level: defaultLevel,
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Level: currentLevel,
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}
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logger = slog.New(slog.NewTextHandler(os.Stdout, opts))
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logger := slog.New(slog.NewTextHandler(os.Stdout, opts))
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slog.SetDefault(logger)
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}
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func Debug(msg string, args ...any) {
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slog.Debug(msg, args...)
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}
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func Info(msg string, args ...any) {
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slog.Info(msg, args...)
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}
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func Warn(msg string, args ...any) {
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slog.Warn(msg, args...)
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}
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func Error(msg string, args ...any) {
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slog.Error(msg, args...)
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}
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func With(args ...any) *slog.Logger {
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return slog.With(args...)
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}
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