fix: compilation.

This commit is contained in:
huanghongxun
2021-09-23 15:04:15 +08:00
parent 83dbeddb12
commit 1df5b0c629
7 changed files with 555 additions and 74 deletions

View File

@@ -9,52 +9,59 @@ import java.util.function.Supplier;
import javafx.event.Event;
import javafx.event.EventHandler;
public interface FunctionHelper {
public final class FunctionHelper {
private FunctionHelper() {
}
@SafeVarargs
public static <T> void always(Consumer<T> consumer, T... ts) {
Arrays.asList(ts).forEach(consumer);
}
@SafeVarargs
public static <A, B> void alwaysA(BiConsumer<A, B> consumer, A a, B... bs) {
Arrays.asList(bs).forEach(b -> consumer.accept(a, b));
}
@SafeVarargs
public static <A, B> void alwaysB(BiConsumer<A, B> consumer, B b, A... as) {
Arrays.asList(as).forEach(a -> consumer.accept(a, b));
}
public static <A, B> BiConsumer<B, A> exchange(BiConsumer<A, B> consumer) {
return (b, a) -> consumer.accept(a, b);
}
@SafeVarargs
public static <T> Consumer<T> link(Consumer<T>... consumers) {
return t -> {
for (Consumer<T> consumer : consumers)
consumer.accept(t);
};
}
@SafeVarargs
public static <T extends Event> EventHandler<T> link(EventHandler<T>... handlers) {
return t -> {
for (EventHandler<T> handler : handlers)
handler.handle(t);
};
}
public static <A, B> Consumer<A> link1(Function<A, B> function, Consumer<B> consumer) {
return a -> consumer.accept(function.apply(a));
}
public static <A, B, C> BiConsumer<A, C> link2(Function<A, B> function, BiConsumer<B, C> consumer) {
return (a, c) -> consumer.accept(function.apply(a), c);
}
public static <A, B> Consumer<B> link2(Supplier<A> supplier, BiConsumer<A, B> consumer) {
return b -> consumer.accept(supplier.get(), b);
}
public static <A, B> Supplier<B> link1(Supplier<A> supplier, Function<A, B> function) {
return () -> function.apply(supplier.get());
}
}

View File

@@ -4,79 +4,80 @@ import javafx.scene.image.Image;
import javafx.scene.shape.Mesh;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.TriangleMesh;
import org.jackhuang.hmcl.util.ArrayUtils;
public class SkinCube extends MeshView {
public static class Model extends TriangleMesh {
public Model(float width, float height, float depth, float scaleX, float scaleY, float startX, float startY, boolean isSlim) {
getPoints().addAll(createPoints(width, height, depth));
getTexCoords().addAll(createTexCoords(width, height, depth, scaleX, scaleY, startX, startY, isSlim));
getFaces().addAll(createFaces());
}
public static float[] createPoints(float width, float height, float depth) {
width /= 2F;
height /= 2F;
depth /= 2F;
return new float[]{
-width, -height, depth, // P0
width, -height, depth, // P1
-width, height, depth, // P2
width, height, depth, // P3
-width, -height, -depth, // P4
width, -height, -depth, // P5
-width, height, -depth, // P6
width, height, -depth // P7
-width, -height, depth, // P0
width, -height, depth, // P1
-width, height, depth, // P2
width, height, depth, // P3
-width, -height, -depth, // P4
width, -height, -depth, // P5
-width, height, -depth, // P6
width, height, -depth // P7
};
}
public static float[] createTexCoords(float width, float height, float depth, float scaleX, float scaleY,
float startX, float startY, boolean isSlim) {
float x = (width + depth) * 2, y = height + depth, half_width = width / x * scaleX, half_depth = depth / x * scaleX,
float startX, float startY, boolean isSlim) {
float x = (width + depth) * 2, y = height + depth, half_width = width / x * scaleX, half_depth = depth / x * scaleX,
top_x = depth / x * scaleX + startX, top_y = startY, arm4 = isSlim ? half_depth : half_width,
bottom_x = startX, middle_y = depth / y * scaleY + top_y, bottom_y = scaleY + top_y;
return new float[]{
top_x, top_y, // T0 ---
top_x + half_width, top_y, // T1 |
top_x + half_width * 2, top_y, // T2 ---
bottom_x, middle_y, // T3 ---
bottom_x + half_depth, middle_y, // T4 |
bottom_x + half_depth + half_width, middle_y, // T5 |
bottom_x + scaleX - arm4, middle_y, // T6 |
bottom_x + scaleX, middle_y, // T7 ---
bottom_x, bottom_y, // T8 ---
bottom_x + half_depth, bottom_y, // T9 |
bottom_x + half_depth + half_width, bottom_y, // T10 |
bottom_x + scaleX - arm4, bottom_y, // T11 |
bottom_x + scaleX, bottom_y // T12 ---
top_x, top_y, // T0 ---
top_x + half_width, top_y, // T1 |
top_x + half_width * 2, top_y, // T2 ---
bottom_x, middle_y, // T3 ---
bottom_x + half_depth, middle_y, // T4 |
bottom_x + half_depth + half_width, middle_y, // T5 |
bottom_x + scaleX - arm4, middle_y, // T6 |
bottom_x + scaleX, middle_y, // T7 ---
bottom_x, bottom_y, // T8 ---
bottom_x + half_depth, bottom_y, // T9 |
bottom_x + half_depth + half_width, bottom_y, // T10 |
bottom_x + scaleX - arm4, bottom_y, // T11 |
bottom_x + scaleX, bottom_y // T12 ---
};
}
public static int[] createFaces() {
int faces[] = new int[]{
// TOP
5,0, 4,1, 0,5, //P5,T0, P4,T1, P0,T5
5,0, 0,5, 1,4, //P5,T0, P0,T5, P1,T4
5, 0, 4, 1, 0, 5, //P5,T0, P4,T1, P0,T5
5, 0, 0, 5, 1, 4, //P5,T0, P0,T5, P1,T4
// RIGHT
0,5, 4,6, 6,11, //P0,T4 ,P4,T3, P6,T8
0,5, 6,11,2,10, //P0,T4 ,P6,T8, P2,T9
0, 5, 4, 6, 6, 11, //P0,T4 ,P4,T3, P6,T8
0, 5, 6, 11, 2, 10, //P0,T4 ,P6,T8, P2,T9
// FRONT
1,4, 0,5, 2,10, //P1,T5, P0,T4, P2,T9
1,4, 2,10,3,9, //P1,T5, P2,T9, P3,T10
1, 4, 0, 5, 2, 10, //P1,T5, P0,T4, P2,T9
1, 4, 2, 10, 3, 9, //P1,T5, P2,T9, P3,T10
// LEFT
5,3, 1,4, 3,9, //P5,T6, P1,T5, P3,T10
5,3, 3,9, 7,8, //P5,T6, P3,T10,P7,T11
5, 3, 1, 4, 3, 9, //P5,T6, P1,T5, P3,T10
5, 3, 3, 9, 7, 8, //P5,T6, P3,T10,P7,T11
// BACK
4,6, 5,7, 7,12, //P4,T6, P5,T7, P7,T12
4,6, 7,12,6,11, //P4,T6, P7,T12,P6,T11
4, 6, 5, 7, 7, 12, //P4,T6, P5,T7, P7,T12
4, 6, 7, 12, 6, 11, //P4,T6, P7,T12,P6,T11
// BOTTOM
3,5, 2,6, 6,2, //P3,T2, P2,T1, P6,T5
3,5, 6,2, 7,1 //P3,T2, P6,T5, P7,T6
3, 5, 2, 6, 6, 2, //P3,T2, P2,T1, P6,T5
3, 5, 6, 2, 7, 1 //P3,T2, P6,T5, P7,T6
};
int copy[] = ArrayUtils.clone(faces);
int[] copy = faces.clone();
ArrayUtils.reverse(copy);
for (int i = 0; i < copy.length; i += 2) {
int tmp = copy[i];
@@ -87,12 +88,12 @@ public class SkinCube extends MeshView {
}
}
private double width, height, depth;
private boolean isSlim;
private Image skin;
private Mesh model;
public SkinCube(float width, float height, float depth, float scaleX, float scaleY, float startX, float startY, float enlarge, boolean isSlim) {
this.width = width;
this.height = height;
@@ -104,35 +105,35 @@ public class SkinCube extends MeshView {
public void setWidth(double width) {
this.width = width;
}
public double getWidth() {
return width;
}
public void setHeight(double height) {
this.height = height;
}
public double getHeight() {
return height;
}
public void setDepth(double depth) {
this.depth = depth;
}
public double getDepth() {
return depth;
}
public boolean isSlim() {
return isSlim;
}
public Mesh getModel() {
return model;
}
public void setModel(Mesh model) {
this.model = model;
setMesh(model);

View File

@@ -0,0 +1,38 @@
package moe.mickey.minecraft.skin.fx.test;
import java.util.function.Consumer;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;
import moe.mickey.minecraft.skin.fx.FunctionHelper;
import moe.mickey.minecraft.skin.fx.SkinCanvas;
import moe.mickey.minecraft.skin.fx.SkinCanvasSupport;
import moe.mickey.minecraft.skin.fx.animation.SkinAniRunning;
import moe.mickey.minecraft.skin.fx.animation.SkinAniWavingArms;
public class Test extends Application {
public static final String TITLE = "FX - Minecraft skin preview";
public static SkinCanvas createSkinCanvas() {
SkinCanvas canvas = new SkinCanvas(SkinCanvas.CHOCOLATE, 400, 400, true);
canvas.getAnimationplayer().addSkinAnimation(new SkinAniWavingArms(100, 2000, 7.5, canvas), new SkinAniRunning(100, 100, 30, canvas));
FunctionHelper.alwaysB(Consumer<SkinCanvas>::accept, canvas, new SkinCanvasSupport.Mouse(.5), new SkinCanvasSupport.Drag(TITLE));
return canvas;
}
@Override
public void start(Stage stage) throws Exception {
stage.setTitle(TITLE);
Scene scene = new Scene(createSkinCanvas());
stage.setScene(scene);
stage.show();
}
public static void main(String... args) {
launch(args);
}
}