Close launching progress dialog when game crashed before opening window
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@@ -454,6 +454,31 @@ public final class LauncherHelper {
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});
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}
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private void finishLaunch() {
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switch (launcherVisibility) {
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case HIDE_AND_REOPEN:
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Platform.runLater(() -> {
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Controllers.getStage().hide();
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emitStatus(LoadingState.DONE);
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});
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break;
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case CLOSE:
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// Never come to here.
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break;
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case KEEP:
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Platform.runLater(() -> {
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emitStatus(LoadingState.DONE);
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});
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break;
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case HIDE:
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Platform.runLater(() -> {
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Controllers.getStage().close();
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emitStatus(LoadingState.DONE);
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});
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break;
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}
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}
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@Override
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public synchronized void onLog(String log, Log4jLevel level) {
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String newLog = log;
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@@ -483,28 +508,7 @@ public final class LauncherHelper {
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if (!lwjgl && (log.contains("LWJGL Version: ") || !detectWindow)) {
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lwjgl = true;
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switch (launcherVisibility) {
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case HIDE_AND_REOPEN:
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Platform.runLater(() -> {
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Controllers.getStage().hide();
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emitStatus(LoadingState.DONE);
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});
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break;
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case CLOSE:
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// Never come to here.
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break;
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case KEEP:
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Platform.runLater(() -> {
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emitStatus(LoadingState.DONE);
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});
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break;
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case HIDE:
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Platform.runLater(() -> {
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Controllers.getStage().close();
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emitStatus(LoadingState.DONE);
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});
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break;
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}
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finishLaunch();
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}
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}
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@@ -513,6 +517,9 @@ public final class LauncherHelper {
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if (exitType == ExitType.INTERRUPTED)
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return;
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// Game crashed before opening the game window.
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if (!lwjgl) finishLaunch();
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if (exitType != ExitType.NORMAL && logWindow == null)
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Platform.runLater(() -> {
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logWindow = new LogWindow();
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