fix(ui): ComponentList prefheight wrong.
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@@ -28,11 +28,11 @@ import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import javafx.collections.ObservableList;
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import javafx.css.PseudoClass;
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import javafx.css.PseudoClass;
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import javafx.geometry.Insets;
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import javafx.geometry.Insets;
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import javafx.geometry.Orientation;
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import javafx.geometry.Pos;
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import javafx.geometry.Pos;
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import javafx.scene.Node;
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import javafx.scene.Node;
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import javafx.scene.control.Control;
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import javafx.scene.control.Control;
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import javafx.scene.control.Label;
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import javafx.scene.control.Label;
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import javafx.scene.control.SkinBase;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.Priority;
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import javafx.scene.layout.Priority;
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import javafx.scene.layout.VBox;
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import javafx.scene.layout.VBox;
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@@ -115,12 +115,17 @@ public class ComponentList extends Control {
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expanded = true;
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expanded = true;
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}
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}
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@Override
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public Orientation getContentBias() {
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return Orientation.HORIZONTAL;
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}
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@Override
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@Override
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protected javafx.scene.control.Skin<?> createDefaultSkin() {
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protected javafx.scene.control.Skin<?> createDefaultSkin() {
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return new Skin(this);
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return new Skin(this);
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}
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}
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protected static class Skin extends SkinBase<ComponentList> {
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protected static class Skin extends ControlSkinBase<ComponentList> {
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private static final PseudoClass PSEUDO_CLASS_FIRST = PseudoClass.getPseudoClass("first");
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private static final PseudoClass PSEUDO_CLASS_FIRST = PseudoClass.getPseudoClass("first");
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private static final PseudoClass PSEUDO_CLASS_LAST = PseudoClass.getPseudoClass("last");
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private static final PseudoClass PSEUDO_CLASS_LAST = PseudoClass.getPseudoClass("last");
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@@ -166,7 +171,7 @@ public class ComponentList extends Control {
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VBox vbox = new VBox();
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VBox vbox = new VBox();
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vbox.setFillWidth(true);
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vbox.setFillWidth(true);
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Bindings.bindContent(vbox.getChildren(), list);
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Bindings.bindContent(vbox.getChildren(), list);
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getChildren().setAll(vbox);
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node = vbox;
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}
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}
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}
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}
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@@ -0,0 +1,55 @@
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/*
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* Hello Minecraft! Launcher
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* Copyright (C) 2022 huangyuhui <huanghongxun2008@126.com> and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package org.jackhuang.hmcl.ui.construct;
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import javafx.scene.Node;
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import javafx.scene.control.Control;
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import javafx.scene.control.Skin;
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import java.util.Objects;
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public abstract class ControlSkinBase<C extends Control> implements Skin<C> {
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private final C control;
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protected Node node;
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/**
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* Constructor for all SkinBase instances.
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*
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* @param control The control for which this Skin should attach to.
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*/
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protected ControlSkinBase(C control) {
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this.control = control;
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}
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@Override
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public C getSkinnable() {
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return control;
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}
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@Override
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public Node getNode() {
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Objects.requireNonNull(node);
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return node;
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}
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@Override
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public void dispose() {
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}
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}
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