fix: Game should use global settings by default
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@@ -60,7 +60,7 @@ public final class VersionSetting implements Cloneable {
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this.global = global;
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this.global = global;
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}
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}
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private final BooleanProperty usesGlobalProperty = new SimpleBooleanProperty(this, "usesGlobal", false);
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private final BooleanProperty usesGlobalProperty = new SimpleBooleanProperty(this, "usesGlobal", true);
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public BooleanProperty usesGlobalProperty() {
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public BooleanProperty usesGlobalProperty() {
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return usesGlobalProperty;
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return usesGlobalProperty;
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@@ -112,7 +112,7 @@ public final class VersionSettingsPage extends StackPane implements DecoratorPag
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private final StringProperty selectedVersion = new SimpleStringProperty();
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private final StringProperty selectedVersion = new SimpleStringProperty();
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private final BooleanProperty navigateToSpecificSettings = new SimpleBooleanProperty(false);
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private final BooleanProperty navigateToSpecificSettings = new SimpleBooleanProperty(false);
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private final BooleanProperty enableSpecificSettings = new SimpleBooleanProperty(true);
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private final BooleanProperty enableSpecificSettings = new SimpleBooleanProperty(false);
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private final IntegerProperty maxMemory = new SimpleIntegerProperty();
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private final IntegerProperty maxMemory = new SimpleIntegerProperty();
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private final ObjectProperty<OperatingSystem.PhysicalMemoryStatus> memoryStatus = new SimpleObjectProperty<>(OperatingSystem.PhysicalMemoryStatus.INVALID);
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private final ObjectProperty<OperatingSystem.PhysicalMemoryStatus> memoryStatus = new SimpleObjectProperty<>(OperatingSystem.PhysicalMemoryStatus.INVALID);
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private final BooleanProperty modpack = new SimpleBooleanProperty();
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private final BooleanProperty modpack = new SimpleBooleanProperty();
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