Update Readme.md for HMCLCore introduction

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huangyuhui
2018-01-16 19:34:53 +08:00
parent 4b39c046a7
commit b90d6b7b8c
90 changed files with 4192 additions and 4615 deletions

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README.md
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@@ -7,50 +7,76 @@ HMCL is a Minecraft launcher which supports Mod management, game customizing, au
## Contribution
If you want to submit a pull request, there're some requirements:
* IDE: Netbeans 8.1
* Compiler: Java 1.8 and libraries only supports Java 1.7(because of retrolambda).
* IDE: Intellij IDEA.
* Compiler: Java 1.8.
* Do NOT modify `gradle` files.
## Code
* package `HMCLCore/org.jackhuang.hmcl.util`: HMCL development utilities.
* package `HMCL/org.jackhuang.hmcl`: HMCL UI core.
* package `HMCLCore/org.jackhuang.hmcl.core`: HMCL game launcher core.
* package `HMCLAPI(HMCL)/org.jackhuang.hmcl.api`: HMCL API, see API section.
* Folder `HMCLCore/src/main/resources/org/jackhuang/hmcl/lang` contains language files.
## HMCLCore
Now HMCLCore is independent and you can use HMCLCore as a library to launch your game.
## Pay Attention
* When you do decide to modify this app, please and you MUST delete `HMCL/org.jackhuang.hmcl.util.CrashReporter`, or errors your code cause will be sent to my server.
* package `org.jackhuang.hmcl.util.logging`: repackaged Apache Log4j, Apache License 2.0.
* package `com.google.gson`: Apache License 2.0
* package `org.jackhuang.hmcl.laf.ui`: contains some NimbusLAF's code belonging to Sun Microsystems under LGPL.
### GameRepository
Create a game repository `repository` to manage a minecraft installation. Like this.
```java
DefaultGameRepository repository = new DefaultGameRepository(new File(".minecraft").getAbsoluteFile());
```
## API
HMCLAPI is based on Event bus. There are all events below.
* org.jackhuang.hmcl.api.event
- OutOfDateEvent - you can cancel checking new versions and upgrading by this event.
* org.jackhuang.hmcl.api.event.config
- AuthenticatorChangedEvent
- DownloadTypeChangedEvent
- ThemeChangedEvent
* org.jackhuang.hmcl.api.event.launch
- LaunchEvent
- LaunchSucceededEvent
- LaunchingStateChangedEvent
- ProcessingLaunchOptionsEvent
- ProcessingLoginResultEvent
* org.jackhuang.hmcl.api.event.process
- JVMLaunchFailedEvent
- JavaProcessExitedAbnormallyEvent
- JavaProcessStartingEvent
- JavaProcessStoppedEvent
* org.jackhuang.hmcl.api.event.version
- LoadedOneVersionEvent
- RefreshedVersionsEvent
- RefreshingVersionsEvent
You should put where your minecraft installation is to the only argument of the constructor of `DefaultGameRepository`.
You can also add tabs to root window or add authenticators through IPlugin.
### Launching
Now you can launch game by constructing a `DefaultLauncher`.
```java
DefaultLauncher launcher = new DefaultLauncher(
repository, // GameRepository
"test", // Your minecraft version name
OfflineAccountFactory.INSTANCE.fromUsername("player007").logIn(MultiCharacterSelector.DEFAULT), // account
// or YggdrasilAccountFactory.INSTANCE.fromUsername(username, password).logIn
new LaunchOptions.Builder()
.setGameDir(repository.getBaseDirectory())
.setMaxMemory(...)
.setJava(...)
.setJavaArgs(...)
.setMinecraftArgs(...)
.setHeight(...)
.setWidth(...)
...
.create(),
new ProcessListener() { // listening the process state.
@Override
public void onLog(String log, Log4jLevel level) { // new console log
System.out.println(log);
}
@Override
public void onExit(int exitCode, ExitType exitType) { // process exited
System.out.println("Process exited then exit code " + exitCode);
}
},
false // true if launcher process exits, listening thread exit too.
);
```
Now you can simply call `launcher.launch()` to launch the game.
If you want the command line, just call `launcher.getRawCommandLine`. Also, `StringUtils.makeCommand` might be useful.
### Remember
* A valid plugin will have a main class that implements `org.jackhuang.hmcl.api.IPlugin`. HMCL will search all jar files in `plugins` folder and load classes that implements IPlugin.
* If you want to debug, use option: `--plugin=<Your IPlugin Class Name>` and add your jar to classpath.
* You'd better only access `org.jackhuang.hmcl.api.*`, and other classes may change in different versions.
### Downloading
HMCLCore just owns a simple way to download a new game.
```java
DefaultDependencyManager dependency = new DefaultDependencyManager(repository, MojangDownloadProvider.INSTANCE, proxy);
```
`repository` is your `GameRepository`. `MojangDownloadProvider.INSTANCE` means that we download files from mojang servers. If you want BMCLAPI, `BMCLAPIDownloadProvider.INSTANCE` is just for you. `proxy` is `java.net.Proxy`, if you have a proxy, put it here, or `Proxy.NO_PROXY`.
Now `GameBuilder` can build a game.
```
Task gameBuildingTask = dependency.gameBuilder()
.name("test")
.gameVersion("1.12") // Minecraft version
.version("forge", "14.21.1.2426") // Forge version
.version("liteloader", "1.12-SNAPSHOT-4") // LiteLoader version
.version("optifine", "HD_U_C4") // OptiFine version
.buildAsync()
```
Nowadays HMCLCore only supports Forge, LiteLoader and OptiFine auto-installing.
`buildAsync` will return a `Task`, you can call `Task.executor()::start` or simply `Task::start` to start this task. If you want to monitor the execution of tasks, you should see `TaskExecutor` and `Task::executor`.
## HMCL
JavaFX version of HMCL does not support old APIs.