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JKVideo/components/DanmakuOverlay.tsx

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import React, { useRef, useEffect, useState, useCallback, memo } from 'react';
import { View, Animated, StyleSheet } from 'react-native';
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import { DanmakuItem } from '../services/types';
import { danmakuColorToCss } from '../utils/danmaku';
interface Props {
danmakus: DanmakuItem[];
currentTime: number;
screenWidth: number;
screenHeight: number;
visible: boolean;
}
// ─── 配置 ───────────────────────────────────────────────────────────────────
// 字体上限(小一点更接近 PC B 站手感)
const FONT_MAX = 16;
// 单条车道高度
const LANE_H = 22;
// 横向车道数
const LANE_COUNT = 6;
// 同屏弹幕上限
const MAX_ACTIVE = 80;
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// activated 集合阈值,触达后整体清零防止内存膨胀
const ACTIVATED_LIMIT = 1000;
// 滚动恒定速度(像素 / 秒)—— 长文走得久,视觉上速度一致
const SCROLL_PX_PER_SEC = 160;
// 入/出场淡入淡出时长
const FADE_MS = 200;
// 估算文本像素宽度。中文等表意字符按 1.0x fontSizeASCII 按 0.55x。
function estimateTextWidth(text: string, fontSize: number): number {
let w = 0;
for (let i = 0; i < text.length; i++) {
const code = text.charCodeAt(i);
if (code > 0x2e80) w += fontSize;
else w += fontSize * 0.55;
}
return w;
}
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interface ActiveDanmaku {
id: string;
item: DanmakuItem;
lane: number;
fontSize: number;
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tx: Animated.Value;
opacity: Animated.Value;
}
// ─── 单条弹幕 ──────────────────────────────────────────────────────────────
// React.memo新弹幕加入触发父级 re-render 时,旧弹幕不会重新走 JSX。
// 由于 Animated.Value 的引用稳定、其他 props 也都是值类型,自然能命中浅比较。
const DanmakuLine = memo(
function DanmakuLine({
d,
screenHeight,
}: {
d: ActiveDanmaku;
screenHeight: number;
}) {
const isScrolling = d.item.mode === 1;
const isTop = d.item.mode === 5;
return (
<Animated.Text
style={{
position: 'absolute',
top: isScrolling
? 16 + d.lane * LANE_H
: isTop
? 16
: screenHeight - 36,
left: isScrolling ? 0 : undefined,
alignSelf: !isScrolling ? 'center' : undefined,
transform: isScrolling ? [{ translateX: d.tx }] : [],
opacity: d.opacity,
color: danmakuColorToCss(d.item.color),
fontSize: d.fontSize,
fontWeight: '700',
// 描边1px 偏移 + radius 0避免模糊带来的额外栅格化
textShadowColor: 'rgba(0,0,0,0.9)',
textShadowOffset: { width: 1, height: 1 },
textShadowRadius: 0,
}}
>
{d.item.text}
</Animated.Text>
);
},
(prev, next) => prev.d === next.d && prev.screenHeight === next.screenHeight,
);
export default function DanmakuOverlay({
danmakus,
currentTime,
screenWidth,
screenHeight,
visible,
}: Props) {
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const [activeDanmakus, setActiveDanmakus] = useState<ActiveDanmaku[]>([]);
const laneAvailAt = useRef<number[]>(new Array(LANE_COUNT).fill(0));
const activated = useRef<Set<string>>(new Set());
const prevTimeRef = useRef<number>(currentTime);
const idCounter = useRef(0);
const mountedRef = useRef(true);
useEffect(() => {
return () => {
mountedRef.current = false;
};
}, []);
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const pickLane = useCallback((): number | null => {
const now = Date.now();
for (let i = 0; i < LANE_COUNT; i++) {
if (laneAvailAt.current[i] <= now) return i;
}
return null;
}, []);
useEffect(() => {
activated.current.clear();
laneAvailAt.current.fill(0);
setActiveDanmakus([]);
}, [danmakus]);
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useEffect(() => {
if (!visible) return;
const prevTime = prevTimeRef.current;
const didSeek = Math.abs(currentTime - prevTime) > 2;
prevTimeRef.current = currentTime;
if (didSeek) {
activated.current.clear();
laneAvailAt.current.fill(0);
setActiveDanmakus([]);
return;
}
const window = 0.4;
const candidates = danmakus.filter((d) => {
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const key = `${d.time}_${d.text}`;
return (
d.time >= currentTime - window &&
d.time <= currentTime + window &&
!activated.current.has(key)
);
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});
if (candidates.length === 0) return;
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if (activated.current.size > ACTIVATED_LIMIT) {
activated.current.clear();
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idCounter.current = 0;
}
const newItems: ActiveDanmaku[] = [];
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for (const item of candidates) {
const key = `${item.time}_${item.text}`;
activated.current.add(key);
const fontSize = Math.min(item.fontSize || 18, FONT_MAX);
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if (item.mode === 1) {
const lane = pickLane();
if (lane === null) continue;
const textWidth = estimateTextWidth(item.text, fontSize);
const totalDistance = screenWidth + textWidth + 20;
// 恒定速度duration 由文本长度推导,长文走久一点,视觉速度统一
const duration = (totalDistance / SCROLL_PX_PER_SEC) * 1000;
// 车道何时可被复用:尾巴扫过屏幕右边沿即可,与 duration 解耦
const laneFreeMs = (textWidth / SCROLL_PX_PER_SEC) * 1000;
laneAvailAt.current[lane] = Date.now() + laneFreeMs;
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const tx = new Animated.Value(screenWidth);
const opacity = new Animated.Value(0);
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const id = `d_${idCounter.current++}`;
newItems.push({ id, item, lane, fontSize, tx, opacity });
// 入场淡入
Animated.timing(opacity, {
toValue: 1,
duration: FADE_MS,
useNativeDriver: true,
}).start();
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// 滚动主动画(线性,视觉速度恒定)
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Animated.timing(tx, {
toValue: -textWidth - 20,
duration,
useNativeDriver: true,
}).start(({ finished }) => {
if (!mountedRef.current) return;
if (!finished) {
setActiveDanmakus((prev) => prev.filter((d) => d.id !== id));
return;
}
// 滚到尽头前已经看不到了,直接移除即可(避免重叠淡出动画)
setActiveDanmakus((prev) => prev.filter((d) => d.id !== id));
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});
// 临近终点淡出duration - FADE_MS 后开始
Animated.sequence([
Animated.delay(Math.max(0, duration - FADE_MS)),
Animated.timing(opacity, {
toValue: 0,
duration: FADE_MS,
useNativeDriver: true,
}),
]).start();
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} else {
// 固定位置4=底, 5=顶)
const opacity = new Animated.Value(0);
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const id = `d_${idCounter.current++}`;
newItems.push({
id,
item,
lane: -1,
fontSize,
tx: new Animated.Value(0),
opacity,
});
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Animated.sequence([
Animated.timing(opacity, {
toValue: 1,
duration: FADE_MS,
useNativeDriver: true,
}),
Animated.delay(2200),
Animated.timing(opacity, {
toValue: 0,
duration: 400,
useNativeDriver: true,
}),
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]).start(() => {
if (mountedRef.current) {
setActiveDanmakus((prev) => prev.filter((d) => d.id !== id));
}
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});
}
}
if (newItems.length > 0) {
setActiveDanmakus((prev) => {
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const combined = [...prev, ...newItems];
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return combined.slice(Math.max(0, combined.length - MAX_ACTIVE));
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});
}
}, [currentTime, visible, danmakus, pickLane, screenWidth]);
if (!visible) return null;
return (
<View style={StyleSheet.absoluteFillObject} pointerEvents="none">
{activeDanmakus.map((d) => (
<DanmakuLine key={d.id} d={d} screenHeight={screenHeight} />
))}
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</View>
);
}