This commit is contained in:
Developer
2026-03-11 10:03:46 +08:00
parent 3ec6433e14
commit 880e2696da
4 changed files with 397 additions and 133 deletions

View File

@@ -11,11 +11,16 @@ import { buildDashMpdUri } from '../utils/dash';
import { getHeatmap, getVideoShot } from '../services/bilibili'; import { getHeatmap, getVideoShot } from '../services/bilibili';
const { width: SCREEN_W } = Dimensions.get('window'); const { width: SCREEN_W } = Dimensions.get('window');
// 16:9 视频区域高度,适配不同屏幕宽度
const VIDEO_H = SCREEN_W * 0.5625; const VIDEO_H = SCREEN_W * 0.5625;
const BAR_H = 3; const BAR_H = 3;
// 进度球尺寸
const BALL = 12; const BALL = 12;
// 活跃状态下的拖动球增大尺寸,提升触控体验
const BALL_ACTIVE = 16; const BALL_ACTIVE = 16;
// 进度条分段数,越大热力图越精细但性能越差
const SEGMENTS = 100; const SEGMENTS = 100;
// 热力图颜色从蓝(冷)到红(热)
const HIDE_DELAY = 3000; const HIDE_DELAY = 3000;
const HEADERS = { const HEADERS = {
@@ -58,6 +63,41 @@ function decodeFloats(base64: string): number[] {
return floats; return floats;
} }
function decodePvData(base64: string): number[] {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i++) bytes[i] = binary.charCodeAt(i);
const view = new DataView(bytes.buffer);
const timestamps: number[] = [];
let i = 0;
while (i < bytes.length) {
const tag = bytes[i++];
const wt = tag & 0x7;
if (wt === 5) { timestamps.push(view.getFloat32(i, true)); i += 4; }
else if (wt === 2) {
// Packed floats — read length prefix then extract each float32
let len = 0, shift = 0;
do { const b = bytes[i++]; len |= (b & 0x7f) << shift; shift += 7; if (!(b & 0x80)) break; } while (true);
const end = i + len;
while (i < end) { timestamps.push(view.getFloat32(i, true)); i += 4; }
}
else if (wt === 0) { while (i < bytes.length && (bytes[i++] & 0x80)); }
else if (wt === 1) { i += 8; }
else break;
}
return timestamps;
}
function findFrameIdx(timestamps: number[], seekTime: number): number {
if (!timestamps.length) return 0;
let lo = 0, hi = timestamps.length - 1;
while (lo < hi) {
const mid = (lo + hi + 1) >> 1;
if (timestamps[mid] <= seekTime) lo = mid; else hi = mid - 1;
}
return lo;
}
function downsample(data: number[], n: number): number[] { function downsample(data: number[], n: number): number[] {
if (!data.length) return Array(n).fill(0); if (!data.length) return Array(n).fill(0);
const out = Array.from({ length: n }, (_, i) => data[Math.floor((i / n) * data.length)]); const out = Array.from({ length: n }, (_, i) => data[Math.floor((i / n) * data.length)]);
@@ -108,6 +148,7 @@ export function NativeVideoPlayer({
const [heatSegments, setHeatSegments] = useState<number[]>([]); const [heatSegments, setHeatSegments] = useState<number[]>([]);
const [shots, setShots] = useState<VideoShotData | null>(null); const [shots, setShots] = useState<VideoShotData | null>(null);
const [shotTimestamps, setShotTimestamps] = useState<number[]>([]);
const videoRef = useRef<VideoRef>(null); const videoRef = useRef<VideoRef>(null);
const currentDesc = qualities.find(q => q.qn === currentQn)?.desc ?? String(currentQn || 'HD'); const currentDesc = qualities.find(q => q.qn === currentQn)?.desc ?? String(currentQn || 'HD');
@@ -134,7 +175,13 @@ export function NativeVideoPlayer({
try { setHeatSegments(downsample(decodeFloats(heatmap.pb_data), SEGMENTS)); } try { setHeatSegments(downsample(decodeFloats(heatmap.pb_data), SEGMENTS)); }
catch { setHeatSegments([]); } catch { setHeatSegments([]); }
} }
if (shotData?.image?.length) setShots(shotData); if (shotData?.image?.length) {
setShots(shotData);
if (shotData.pvdata) {
try { setShotTimestamps(decodePvData(shotData.pvdata)); }
catch { setShotTimestamps([]); }
}
}
}); });
return () => { cancelled = true; }; return () => { cancelled = true; };
}, [bvid, cid]); }, [bvid, cid]);
@@ -212,160 +259,179 @@ export function NativeVideoPlayer({
const touchRatio = touchX !== null ? clamp(touchX / barWidthRef.current, 0, 1) : null; const touchRatio = touchX !== null ? clamp(touchX / barWidthRef.current, 0, 1) : null;
const progressRatio = duration > 0 ? clamp(currentTime / duration, 0, 1) : 0; const progressRatio = duration > 0 ? clamp(currentTime / duration, 0, 1) : 0;
const THUMB_DISPLAY_W = 120; // scaled display width
const renderThumbnail = () => { const renderThumbnail = () => {
if (touchRatio === null || !shots) return null; if (touchRatio === null || !shots || !isSeeking) return null;
const { img_x_size: TW, img_y_size: TH, img_x_len, img_y_len, image } = shots; const { img_x_size: TW, img_y_size: TH, img_x_len, img_y_len, image } = shots;
const totalFrames = img_x_len * img_y_len * image.length;
const framesPerSheet = img_x_len * img_y_len; const framesPerSheet = img_x_len * img_y_len;
const frameIdx = Math.floor(touchRatio * (totalFrames - 1)); const totalFrames = framesPerSheet * image.length;
// Use pvdata timestamps for accurate frame lookup; fall back to linear interpolation
const seekTime = touchRatio * duration;
const frameIdx = shotTimestamps.length > 0
? findFrameIdx(shotTimestamps, seekTime)
: Math.floor(touchRatio * (totalFrames - 1));
const sheetIdx = Math.floor(frameIdx / framesPerSheet); const sheetIdx = Math.floor(frameIdx / framesPerSheet);
const local = frameIdx % framesPerSheet; const local = frameIdx % framesPerSheet;
const col = local % img_x_len; const col = local % img_x_len;
const row = Math.floor(local / img_x_len); const row = Math.floor(local / img_x_len);
const left = clamp((touchX ?? 0) - TW / 2, 0, barWidthRef.current - TW);
// Scale sprite frame to display size
const scale = THUMB_DISPLAY_W / TW;
const DW = THUMB_DISPLAY_W;
const DH = Math.round(TH * scale);
const trackLeft = barOffsetX.current;
const absLeft = clamp(trackLeft + (touchX ?? 0) - DW / 2, 0, SCREEN_W - DW);
// Protocol-relative URLs from B站 API need explicit https:
const sheetUrl = image[sheetIdx].startsWith('//') ? `https:${image[sheetIdx]}` : image[sheetIdx];
return ( return (
<View style={[styles.thumbPreview, { left, width: TW }]}> <View style={[styles.thumbPreview, { left: absLeft, width: DW }]} pointerEvents="none">
<View style={{ width: TW, height: TH, overflow: 'hidden', borderRadius: 4 }}> <View style={{ width: DW, height: DH, overflow: 'hidden', borderRadius: 4 }}>
<Image <Image
source={{ uri: image[sheetIdx] }} source={{ uri: sheetUrl, headers: HEADERS }}
style={{ style={{
position: 'absolute', position: 'absolute',
width: TW * img_x_len, width: TW * img_x_len * scale,
height: TH * img_y_len, height: TH * img_y_len * scale,
left: -col * TW, left: -col * DW,
top: -row * TH, top: -row * DH,
}} }}
/> />
</View> </View>
<Text style={styles.thumbTime}>{formatTime((touchRatio ?? 0) * duration)}</Text> <Text style={styles.thumbTime}>{formatTime(seekTime)}</Text>
</View> </View>
); );
}; };
return ( return (
<TouchableWithoutFeedback onPress={handleTap}> <View style={[styles.container, style]}>
<View style={[styles.container, style]}> {resolvedUrl ? (
{resolvedUrl ? ( <Video
<Video key={resolvedUrl}
key={resolvedUrl} ref={videoRef}
ref={videoRef} source={isDash
source={isDash ? { uri: resolvedUrl, type: 'mpd', headers: HEADERS }
? { uri: resolvedUrl, type: 'mpd', headers: HEADERS } : { uri: resolvedUrl, headers: HEADERS }
: { uri: resolvedUrl, headers: HEADERS } }
} style={StyleSheet.absoluteFill}
style={StyleSheet.absoluteFill} resizeMode="contain"
resizeMode="contain" controls={false}
controls={false} paused={paused}
paused={paused} onProgress={({ currentTime: ct, seekableDuration: dur }) => {
onProgress={({ currentTime: ct, seekableDuration: dur }) => { setCurrentTime(ct);
setCurrentTime(ct); if (dur > 0) setDuration(dur);
if (dur > 0) setDuration(dur); }}
}} />
/> ) : (
) : ( <View style={styles.placeholder} />
<View style={styles.placeholder} /> )}
)}
{showControls && ( {/* Permanent transparent tap layer — always above Video so taps always reach it */}
<> <TouchableWithoutFeedback onPress={handleTap}>
{/* Top bar */} <View style={StyleSheet.absoluteFill} />
<LinearGradient </TouchableWithoutFeedback>
colors={['rgba(0,0,0,0.55)', 'transparent']}
style={styles.topBar}
pointerEvents="box-none"
>
{onMiniPlayer && (
<TouchableOpacity onPress={onMiniPlayer} style={styles.topBtn}>
<Ionicons name="tablet-portrait-outline" size={20} color="#fff" />
</TouchableOpacity>
)}
</LinearGradient>
{/* Center play/pause */} {showControls && (
<TouchableOpacity style={styles.centerBtn} onPress={() => { setPaused(p => !p); showAndReset(); }}> <>
<View style={styles.centerBtnBg}> {/* Top bar */}
<Ionicons name={paused ? 'play' : 'pause'} size={28} color="#fff" /> <LinearGradient
</View> colors={['rgba(0,0,0,0.55)', 'transparent']}
</TouchableOpacity> style={styles.topBar}
pointerEvents="box-none"
>
{onMiniPlayer && (
<TouchableOpacity onPress={onMiniPlayer} style={styles.topBtn}>
<Ionicons name="tablet-portrait-outline" size={20} color="#fff" />
</TouchableOpacity>
)}
</LinearGradient>
{/* Bottom bar */} {/* Center play/pause */}
<LinearGradient <TouchableOpacity style={styles.centerBtn} onPress={() => { setPaused(p => !p); showAndReset(); }}>
colors={['transparent', 'rgba(0,0,0,0.7)']} <View style={styles.centerBtnBg}>
style={styles.bottomBar} <Ionicons name={paused ? 'play' : 'pause'} size={28} color="#fff" />
pointerEvents="box-none"
>
{/* Thumbnail area */}
<View style={styles.thumbArea} pointerEvents="none">
{renderThumbnail()}
</View>
{/* Progress track */}
<View
ref={trackRef}
style={styles.trackWrapper}
onLayout={measureTrack}
{...panResponder.panHandlers}
>
<View style={styles.track}>
{heatSegments.length > 0
? heatSegments.map((v, i) => (
<View
key={i}
style={[styles.seg, { backgroundColor: heatColor(v), width: `${100 / SEGMENTS}%` as any }]}
/>
))
: <View style={[styles.seg, { flex: 1, backgroundColor: '#00AEEC' }]} />
}
<View style={[styles.playedOverlay, { width: `${progressRatio * 100}%` as any }]} />
</View>
{isSeeking && touchX !== null ? (
<View style={[styles.ball, styles.ballActive, { left: touchX - BALL_ACTIVE / 2 }]} />
) : (
<View style={[styles.ball, { left: progressRatio * barWidthRef.current - BALL / 2 }]} />
)}
</View>
{/* Controls row */}
<View style={styles.ctrlRow}>
<TouchableOpacity onPress={() => { setPaused(p => !p); showAndReset(); }} style={styles.ctrlBtn}>
<Ionicons name={paused ? 'play' : 'pause'} size={16} color="#fff" />
</TouchableOpacity>
<Text style={styles.timeText}>{formatTime(currentTime)}</Text>
<View style={{ flex: 1 }} />
<Text style={styles.timeText}>{formatTime(duration)}</Text>
<TouchableOpacity style={styles.ctrlBtn} onPress={() => setShowQuality(true)}>
<Text style={styles.qualityText}>{currentDesc}</Text>
</TouchableOpacity>
<TouchableOpacity style={styles.ctrlBtn} onPress={onFullscreen}>
<Ionicons name="expand" size={16} color="#fff" />
</TouchableOpacity>
</View>
</LinearGradient>
</>
)}
{/* Quality modal */}
<Modal visible={showQuality} transparent animationType="fade">
<TouchableOpacity style={styles.modalOverlay} onPress={() => setShowQuality(false)}>
<View style={styles.qualityList}>
<Text style={styles.qualityTitle}></Text>
{qualities.map(q => (
<TouchableOpacity
key={q.qn}
style={styles.qualityItem}
onPress={() => { setShowQuality(false); onQualityChange(q.qn); showAndReset(); }}
>
<Text style={[styles.qualityItemText, q.qn === currentQn && styles.qualityItemActive]}>
{q.desc}
</Text>
{q.qn === currentQn && <Ionicons name="checkmark" size={16} color="#00AEEC" />}
</TouchableOpacity>
))}
</View> </View>
</TouchableOpacity> </TouchableOpacity>
</Modal>
</View> {/* Bottom bar */}
</TouchableWithoutFeedback> <LinearGradient
colors={['transparent', 'rgba(0,0,0,0.7)']}
style={styles.bottomBar}
pointerEvents="box-none"
>
{/* Progress track */}
<View
ref={trackRef}
style={styles.trackWrapper}
onLayout={measureTrack}
{...panResponder.panHandlers}
>
<View style={styles.track}>
{heatSegments.length > 0
? heatSegments.map((v, i) => (
<View
key={i}
style={[styles.seg, { backgroundColor: heatColor(v), width: `${100 / SEGMENTS}%` as any }]}
/>
))
: <View style={[styles.seg, { flex: 1, backgroundColor: '#00AEEC' }]} />
}
<View style={[styles.playedOverlay, { width: `${progressRatio * 100}%` as any }]} />
</View>
{isSeeking && touchX !== null ? (
<View style={[styles.ball, styles.ballActive, { left: touchX - BALL_ACTIVE / 2 }]} />
) : (
<View style={[styles.ball, { left: progressRatio * barWidthRef.current - BALL / 2 }]} />
)}
</View>
{/* Controls row */}
<View style={styles.ctrlRow}>
<TouchableOpacity onPress={() => { setPaused(p => !p); showAndReset(); }} style={styles.ctrlBtn}>
<Ionicons name={paused ? 'play' : 'pause'} size={16} color="#fff" />
</TouchableOpacity>
<Text style={styles.timeText}>{formatTime(currentTime)}</Text>
<View style={{ flex: 1 }} />
<Text style={styles.timeText}>{formatTime(duration)}</Text>
<TouchableOpacity style={styles.ctrlBtn} onPress={() => setShowQuality(true)}>
<Text style={styles.qualityText}>{currentDesc}</Text>
</TouchableOpacity>
<TouchableOpacity style={styles.ctrlBtn} onPress={onFullscreen}>
<Ionicons name="expand" size={16} color="#fff" />
</TouchableOpacity>
</View>
</LinearGradient>
</>
)}
{/* Thumbnail preview — absolute on container to avoid clipping */}
{renderThumbnail()}
{/* Quality modal */}
<Modal visible={showQuality} transparent animationType="fade">
<TouchableOpacity style={styles.modalOverlay} onPress={() => setShowQuality(false)}>
<View style={styles.qualityList}>
<Text style={styles.qualityTitle}></Text>
{qualities.map(q => (
<TouchableOpacity
key={q.qn}
style={styles.qualityItem}
onPress={() => { setShowQuality(false); onQualityChange(q.qn); showAndReset(); }}
>
<Text style={[styles.qualityItemText, q.qn === currentQn && styles.qualityItemActive]}>
{q.desc}
</Text>
{q.qn === currentQn && <Ionicons name="checkmark" size={16} color="#00AEEC" />}
</TouchableOpacity>
))}
</View>
</TouchableOpacity>
</Modal>
</View>
); );
} }
@@ -391,8 +457,7 @@ const styles = StyleSheet.create({
position: 'absolute', bottom: 0, left: 0, right: 0, position: 'absolute', bottom: 0, left: 0, right: 0,
paddingBottom: 8, paddingTop: 32, paddingBottom: 8, paddingTop: 32,
}, },
thumbArea: { position: 'relative', height: 80, marginHorizontal: 8 }, thumbPreview: { position: 'absolute', bottom: 64, alignItems: 'center' },
thumbPreview: { position: 'absolute', bottom: 4, alignItems: 'center' },
thumbTime: { thumbTime: {
color: '#fff', fontSize: 11, fontWeight: '600', marginTop: 2, color: '#fff', fontSize: 11, fontWeight: '600', marginTop: 2,
textShadowColor: 'rgba(0,0,0,0.7)', textShadowOffset: { width: 0, height: 1 }, textShadowRadius: 2, textShadowColor: 'rgba(0,0,0,0.7)', textShadowOffset: { width: 0, height: 1 }, textShadowRadius: 2,

196
docs/superpowers/bug.md Normal file
View File

@@ -0,0 +1,196 @@
# Bug Report
> 最后更新2026-03-10
---
## CRITICAL
### BUG-01 · `video.stat` 空指针崩溃
**文件**: `app/video/[bvid].tsx` 第 7275、94 行
**类型**: Logic Bug
`VideoItem.stat` 在类型定义中为可选字段(`stat?: {...}`),但代码直接访问 `video.stat.view` 等属性,无任何空值保护。当 B站 API 返回的视频数据不含 `stat` 字段时,页面会崩溃。
```tsx
// 当前(危险)
<StatBadge icon="play" count={video.stat.view} />
{video.stat.reply > 0 ? ...}
// 修复
<StatBadge icon="play" count={video.stat?.view ?? 0} />
{(video.stat?.reply ?? 0) > 0 ? ...}
```
---
### BUG-02 · 切换视频时评论不重置
**文件**: `hooks/useComments.ts``app/video/[bvid].tsx` 第 3133 行
**类型**: Logic Bug
`useComments` hook 内部没有重置机制。当用户从视频 Aaid=123已加载 3 页)跳转到视频 Baid=456
- `comments` 数组仍含视频 A 的内容
- `page` 仍为 4视频 B 的评论从第 4 页开始请求
- 结果:视频 A 和视频 B 的评论混在一起显示
`useComments` 缺少一个 `reset()` 方法,`[bvid].tsx` 也没有在 `bvid` 变化时调用清理。
```ts
// hooks/useComments.ts 需要增加
const reset = useCallback(() => {
setComments([]);
setPage(1);
setHasMore(true);
}, []);
// app/video/[bvid].tsx 需要在 bvid 变化时调用
useEffect(() => {
clearVideo();
resetComments(); // 缺失
}, [bvid]);
```
---
### BUG-03 · `useComments` 跨视频 `page` 状态污染
**文件**: `hooks/useComments.ts` 第 24 行
**类型**: Race Condition
`load` 回调将 `page``loading``hasMore` 列入 `useCallback` 依赖数组。当 `aid` 变化(切换视频)时,`page` 仍是上一个视频的值,新 `load` 调用会从错误的页码请求评论。与 BUG-02 同根,但原因不同:即使父组件调用 `reset`,旧 `load` 闭包内的 `page` 可能仍是旧值。
```ts
// 当前
}, [aid, page, loading, hasMore]); // page 污染导致跨视频分页错误
// 修复:用 ref 追踪 page不纳入依赖
const pageRef = useRef(1);
const load = useCallback(async () => {
...
const data = await getComments(aid, pageRef.current);
pageRef.current += 1;
}, [aid]); // 只依赖 aid
```
---
## MAJOR
### BUG-04 · 视频加载失败无任何用户反馈
**文件**: `app/video/[bvid].tsx` 第 22 行
**类型**: UX
`useVideoDetail` 返回 `error` 字段,但 `[bvid].tsx` 完全忽略它。网络错误、API 403、视频下架等场景下用户看到的是永久的 loading 动画或空白页,无法知晓发生了什么。
```tsx
// 当前error 被解构但从未使用)
const { video, playData, loading: videoLoading, qualities, currentQn, changeQuality } = useVideoDetail(bvid);
// 修复:增加 error 处理
const { video, playData, loading: videoLoading, error, qualities, currentQn, changeQuality } = useVideoDetail(bvid);
// 在 ScrollView 内渲染
{error && <Text style={styles.errorTxt}>{error}</Text>}
```
---
### BUG-05 · `Promise.all` 导致热力图和缩略图互相阻断
**文件**: `components/NativeVideoPlayer.tsx`heatmap useEffect
**类型**: Error Handling
热力图(`getHeatmap`)和视频截图(`getVideoShot`)使用 `Promise.all` 并行请求。任意一个失败,另一个的结果也会被丢弃。对于没有热力图的视频,缩略图也无法加载。
```ts
// 当前
Promise.all([getHeatmap(bvid), getVideoShot(bvid, cid)]).then(...)
// 修复:独立处理各自失败
Promise.allSettled([getHeatmap(bvid), getVideoShot(bvid, cid)]).then(([heatRes, shotRes]) => {
if (heatRes.status === 'fulfilled' && heatRes.value?.pb_data) { ... }
if (shotRes.status === 'fulfilled' && shotRes.value?.image?.length) { ... }
});
```
---
### BUG-06 · LoginModal `pollQRCode` 无错误处理
**文件**: `components/LoginModal.tsx`setInterval 回调)
**类型**: Error Handling
`setInterval` 内的 `await pollQRCode(qrKey)` 若抛出异常(网络断开、超时等),错误被静默丢弃,定时器继续运行。用户看到的是二维码一直停在"等待扫码"状态,没有任何提示。
```ts
// 修复:增加 try-catch
pollRef.current = setInterval(async () => {
try {
const result = await pollQRCode(qrKey);
...
} catch {
// 网络异常时更新状态提示用户
setStatus('error');
}
}, 2000);
```
---
### BUG-07 · `utils/buildMpd.ts` 死代码
**文件**: `utils/buildMpd.ts`
**类型**: Code Quality
该文件定义了 `buildMpd()` 函数,但全项目无任何 import。实际 MPD 构建逻辑在 `utils/dash.ts` 中实现。`buildMpd.ts` 中的 `SegmentBase` 使用硬编码的 `range="0-999"` 而非真实的 byte range直接使用会导致 ExoPlayer 播放失败。应删除该文件。
---
## MINOR
### BUG-08 · `expo-file-system/legacy` 废弃导入
**文件**: `utils/dash.ts` 第 1 行
**类型**: Deprecation
```ts
import * as FileSystem from 'expo-file-system/legacy'; // 废弃路径
```
新版 expo-file-system 将 legacy API 移至子路径是临时过渡方案,后续版本可能移除。需跟进 expo-file-system 更新,迁移至正式 API。
---
### BUG-09 · 进度条 `measureInWindow` 异步竞态
**文件**: `components/NativeVideoPlayer.tsx``measureTrack`
**类型**: Race Condition
控制层从隐藏变为显示时,`trackWrapper` 重新挂载,`onLayout` 触发 `measureInWindow`(异步)。若用户在 `measureInWindow` 回调返回前立即拖动进度条,`barOffsetX.current` 为旧值0 或上次值),导致 `touchX` 计算偏差,缩略图位置和 seek 位置偏移。
---
### BUG-10 · "加载更多评论"按钮在首次加载前不可见
**文件**: `app/video/[bvid].tsx` 第 108112 行
**类型**: UX
按钮渲染条件为 `!cmtLoading && comments.length > 0`。首次进入视频详情时,评论需要用户手动点击"加载更多"触发,但在 `loadComments``useEffect` 自动调用(第 32 行)完成前,按钮不存在。若自动加载失败,用户无法重试。
---
### BUG-11 · `useVideoDetail` 登录态变化时不重置 loading
**文件**: `hooks/useVideoDetail.ts` 第 5357 行
**类型**: UX
登录/登出时触发 `fetchPlayData` 重新拉取清晰度,但未设置 `loading = true`。用户看不到加载状态变化,若请求耗时较长,可能出现短暂的旧清晰度视频在播放的情况。
---
## 汇总
| ID | 文件 | 严重度 | 类型 | 一句话描述 |
|----|------|--------|------|-----------|
| BUG-01 | `app/video/[bvid].tsx` | CRITICAL | Logic Bug | `video.stat` 无空值保护,可能崩溃 |
| BUG-02 | `hooks/useComments.ts` | CRITICAL | Logic Bug | 切换视频时评论状态不清空 |
| BUG-03 | `hooks/useComments.ts` | CRITICAL | Race Condition | `page` 状态跨视频污染 |
| BUG-04 | `app/video/[bvid].tsx` | MAJOR | UX | 视频加载失败无任何用户反馈 |
| BUG-05 | `components/NativeVideoPlayer.tsx` | MAJOR | Error Handling | `Promise.all` 导致热力图/缩略图互相阻断 |
| BUG-06 | `components/LoginModal.tsx` | MAJOR | Error Handling | 二维码轮询网络异常被静默吞掉 |
| BUG-07 | `utils/buildMpd.ts` | MAJOR | Code Quality | 死代码,硬编码错误 byte range |
| BUG-08 | `utils/dash.ts` | MINOR | Deprecation | `expo-file-system/legacy` 废弃导入 |
| BUG-09 | `components/NativeVideoPlayer.tsx` | MINOR | Race Condition | 进度条测量异步竞态导致拖动偏差 |
| BUG-10 | `app/video/[bvid].tsx` | MINOR | UX | 首次加载失败无重试入口 |
| BUG-11 | `hooks/useVideoDetail.ts` | MINOR | UX | 登录态变化时不显示重新加载状态 |

View File

@@ -623,3 +623,5 @@ git commit -m "feat: unified player controls with heatmap progress bar and thumb
- [ ] 拖拽进度条时显示缩略图预览(需要视频有截图数据) - [ ] 拖拽进度条时显示缩略图预览(需要视频有截图数据)
- [ ] 切换清晰度正常工作 - [ ] 切换清晰度正常工作
- [ ] 播放器下方无独立的 HeatProgressBar - [ ] 播放器下方无独立的 HeatProgressBar

View File

@@ -88,6 +88,7 @@ export interface VideoShotData {
img_x_size: number; img_x_size: number;
img_y_size: number; img_y_size: number;
image: string[]; image: string[];
pvdata?: string; // base64 protobuf: packed float32 timestamps (seconds) per frame
} }
export interface HeatmapResponse { export interface HeatmapResponse {