chore: update project structure and enhance plugin functionality

- Added new entries to .gitignore for database files.
- Updated go.mod and go.sum to include new indirect dependencies for database and ORM support.
- Refactored event handling to improve message reply functionality in the protocol.
- Enhanced the dispatcher to allow for better event processing and logging.
- Removed outdated plugin documentation and unnecessary files to streamline the codebase.
- Improved welcome message formatting and screenshot options for better user experience.
This commit is contained in:
lafay
2026-01-05 05:14:31 +08:00
parent 64cd81b7f1
commit fb5fae1524
16 changed files with 900 additions and 619 deletions

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@@ -0,0 +1,375 @@
package mcstatus
import (
"context"
"fmt"
"strings"
"time"
"cellbot/internal/database"
"cellbot/internal/engine"
"cellbot/internal/protocol"
"cellbot/pkg/utils"
"go.uber.org/zap"
)
// ServerBind 服务器绑定模型
type ServerBind struct {
ID string `gorm:"primaryKey"` // group_id
ServerIP string `gorm:"not null"` // 服务器IP
}
// TableName 指定表名(基础表名,实际使用时需要添加 botID 前缀)
func (ServerBind) TableName() string {
return "mc_server_binds"
}
var dbService database.Database
func init() {
// 注册命令(数据库将在依赖注入时初始化)
engine.OnCommand("/mcs").
Priority(100).
Handle(handleMCSCommand)
engine.OnCommand("/mcsBind").
Priority(100).
Handle(handleMCSBindCommand)
}
// InitDatabase 初始化数据库(由依赖注入调用)
func InitDatabase(database database.Database) error {
dbService = database
return nil
}
// handleMCSCommand 处理 /mcs 命令
func handleMCSCommand(ctx context.Context, event protocol.Event, botManager *protocol.BotManager, logger *zap.Logger) error {
logger.Info("handleMCSCommand called",
zap.String("self_id", event.GetSelfID()),
zap.String("detail_type", event.GetDetailType()))
data := event.GetData()
// 获取原始消息内容
rawMessage, ok := data["raw_message"].(string)
if !ok {
logger.Warn("raw_message not found in event data")
return nil
}
logger.Info("Processing /mcs command",
zap.String("raw_message", rawMessage))
// 解析命令参数(/mcs 后面的内容)
var serverIP string
parts := strings.Fields(rawMessage)
if len(parts) > 1 {
serverIP = strings.Join(parts[1:], " ")
}
// 如果没有提供 IP尝试从群绑定或默认配置获取
if serverIP == "" {
groupID, _ := data["group_id"]
botID := event.GetSelfID()
if groupID != nil && dbService != nil && botID != "" {
db, err := dbService.GetDB(botID)
if err != nil {
logger.Warn("Failed to get database for bot",
zap.String("bot_id", botID),
zap.Error(err))
} else {
var bind ServerBind
tableName := database.GetTableName(botID, "mc_server_binds")
if err := db.Table(tableName).Where("id = ?", fmt.Sprintf("%v", groupID)).First(&bind).Error; err != nil {
logger.Debug("No server bind found for group",
zap.String("bot_id", botID),
zap.Any("group_id", groupID),
zap.Error(err))
} else {
serverIP = bind.ServerIP
}
}
}
// 如果还是没有,使用默认值
if serverIP == "" {
serverIP = "mc.hypixel.net" // 默认服务器
}
}
// 解析服务器地址和端口
host := serverIP
port := 25565
if strings.Contains(serverIP, ":") {
parts := strings.Split(serverIP, ":")
host = parts[0]
fmt.Sscanf(parts[1], "%d", &port)
}
logger.Info("Querying Minecraft server",
zap.String("host", host),
zap.Int("port", port))
// 查询服务器状态
status, err := Ping(host, port, 10*time.Second)
if err != nil {
logger.Error("Failed to ping server", zap.Error(err))
// 使用 ReplyText 发送错误消息
errorMsg := fmt.Sprintf("查询失败: %v", err)
event.ReplyText(ctx, botManager, logger, errorMsg)
return err
}
// 构建 HTML 模板
htmlTemplate := buildStatusHTML(status)
// 配置截图选项
opts := &utils.ScreenshotOptions{
Width: 1200,
Height: 800,
Timeout: 60 * time.Second,
WaitTime: 3 * time.Second,
FullPage: false,
Quality: 90,
Logger: logger,
}
// 使用独立的 context 进行截图,避免受 dispatcher context 影响
// 如果 dispatcher context 被取消,截图操作仍能完成
screenshotCtx, cancel := context.WithTimeout(context.Background(), 60*time.Second)
defer cancel()
// 渲染并截图
chain, err := utils.ScreenshotHTMLToMessageChain(screenshotCtx, htmlTemplate, opts)
if err != nil {
logger.Error("Failed to render status image", zap.Error(err))
return err
}
// 使用 Reply 发送图片
err = event.Reply(ctx, botManager, logger, chain)
if err != nil {
logger.Error("Failed to send status image", zap.Error(err))
return err
}
logger.Info("Minecraft server status sent",
zap.String("host", host),
zap.Int("port", port))
return nil
}
// handleMCSBindCommand 处理 /mcsBind 命令
func handleMCSBindCommand(ctx context.Context, event protocol.Event, botManager *protocol.BotManager, logger *zap.Logger) error {
data := event.GetData()
// 只允许群聊使用
if event.GetDetailType() != "group" {
return event.ReplyText(ctx, botManager, logger, "此命令只能在群聊中使用")
}
// 获取原始消息内容
rawMessage, ok := data["raw_message"].(string)
if !ok {
return nil
}
// 解析命令参数(/mcsBind 后面的内容)
parts := strings.Fields(rawMessage)
if len(parts) < 2 {
groupID, _ := data["group_id"]
errorMsg := protocol.NewMessageChain(
protocol.NewTextSegment("用法: /mcsBind <服务器IP>"),
)
action := &protocol.BaseAction{
Type: protocol.ActionTypeSendGroupMessage,
Params: map[string]interface{}{
"group_id": groupID,
"message": errorMsg,
},
}
selfID := event.GetSelfID()
bot, ok := botManager.Get(selfID)
if !ok {
bots := botManager.GetAll()
if len(bots) > 0 {
bot = bots[0]
}
}
if bot != nil {
bot.SendAction(ctx, action)
}
return nil
}
serverIP := strings.Join(parts[1:], " ")
groupID, _ := data["group_id"]
groupIDStr := fmt.Sprintf("%v", groupID)
botID := event.GetSelfID()
// 保存绑定到数据库
if dbService != nil && botID != "" {
db, err := dbService.GetDB(botID)
if err == nil {
// 自动迁移表(如果不存在)
tableName := database.GetTableName(botID, "mc_server_binds")
if err := db.Table(tableName).AutoMigrate(&ServerBind{}); err != nil {
logger.Error("Failed to migrate table", zap.Error(err))
} else {
bind := ServerBind{
ID: groupIDStr,
ServerIP: serverIP,
}
// 使用 Save 方法,如果存在则更新,不存在则创建
if err := db.Table(tableName).Save(&bind).Error; err != nil {
logger.Error("Failed to save server bind", zap.Error(err))
}
}
}
}
// 使用 ReplyText 发送确认消息
successMsg := fmt.Sprintf("已绑定服务器 %s 到本群", serverIP)
err := event.ReplyText(ctx, botManager, logger, successMsg)
if err != nil {
return err
}
logger.Info("Minecraft server bound",
zap.String("group_id", groupIDStr),
zap.String("server_ip", serverIP))
return nil
}
// buildStatusHTML 构建服务器状态 HTML
func buildStatusHTML(status *ServerStatus) string {
iconHTML := ""
if status.Favicon != "" {
iconHTML = fmt.Sprintf(`<img src="data:image/png;base64,%s" alt="icon" style="width: 64px; height: 64px; border-radius: 8px;" />`, status.Favicon)
}
return fmt.Sprintf(`
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif;
background: linear-gradient(135deg, #2e3440 0%%, #434c5e 100%%);
padding: 40px 20px;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
color: #cdd6f4;
}
.container {
background: #2e3440;
border-radius: 20px;
padding: 40px;
max-width: 800px;
width: 100%%;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.5);
}
.header {
display: flex;
align-items: center;
gap: 20px;
margin-bottom: 30px;
}
.icon {
flex-shrink: 0;
}
.title {
font-size: 28px;
font-weight: bold;
color: #cdd6f4;
}
.info-section {
background: #434c5e;
border-radius: 10px;
padding: 20px;
margin: 20px 0;
}
.info-item {
display: flex;
justify-content: space-between;
padding: 10px 0;
border-bottom: 1px solid #3b4252;
}
.info-item:last-child {
border-bottom: none;
}
.info-label {
font-weight: 600;
color: #81a1c1;
}
.info-value {
color: #cdd6f4;
}
.description {
background: #3b4252;
border-radius: 8px;
padding: 15px;
margin: 20px 0;
color: #cdd6f4;
font-size: 16px;
}
.footer {
text-align: center;
margin-top: 30px;
color: #81a1c1;
font-size: 14px;
}
</style>
</head>
<body>
<div class="container">
<div class="header">
%s
<div class="title">Minecraft 服务器状态</div>
</div>
<div class="info-section">
<div class="info-item">
<span class="info-label">服务器地址:</span>
<span class="info-value">%s</span>
</div>
<div class="info-item">
<span class="info-label">延迟:</span>
<span class="info-value">%d ms</span>
</div>
<div class="info-item">
<span class="info-label">版本:</span>
<span class="info-value">%s (协议 %d)</span>
</div>
<div class="info-item">
<span class="info-label">在线人数:</span>
<span class="info-value">%d / %d</span>
</div>
</div>
<div class="description">
<strong>服务器描述:</strong><br>
%s
</div>
<div class="footer">
Generated by mc-server-status
</div>
</div>
</body>
</html>
`, iconHTML, fmt.Sprintf("%s:%d", status.Host, status.Port), status.Latency, status.Version.Name, status.Version.Protocol, status.Players.Online, status.Players.Max, status.Description)
}

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package mcstatus
import (
"encoding/json"
"fmt"
"strings"
"time"
mcnet "github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
)
// ServerStatus 服务器状态信息
type ServerStatus struct {
Host string
Port int
Latency int64 // 延迟(毫秒)
Version Version
Players Players
Description string // MOTD
Favicon string // Base64 编码的图标
}
// Version 版本信息
type Version struct {
Name string
Protocol int
}
// Players 玩家信息
type Players struct {
Online int
Max int
}
// Ping 查询 Minecraft 服务器状态
func Ping(host string, port int, timeout time.Duration) (*ServerStatus, error) {
// 连接服务器
startTime := time.Now()
conn, err := mcnet.DialMC(fmt.Sprintf("%s:%d", host, port))
if err != nil {
return nil, fmt.Errorf("failed to connect: %w", err)
}
defer conn.Close()
latency := time.Since(startTime).Milliseconds()
// 发送握手包
handshake := pk.Marshal(
0x00, // Handshake packet ID
pk.VarInt(47), // Protocol version (1.8+)
pk.String(host),
pk.UnsignedShort(port),
pk.VarInt(1), // Next state: Status
)
if err := conn.WritePacket(handshake); err != nil {
return nil, fmt.Errorf("failed to send handshake: %w", err)
}
// 发送状态请求
request := pk.Marshal(0x00) // Status request packet ID
if err := conn.WritePacket(request); err != nil {
return nil, fmt.Errorf("failed to send status request: %w", err)
}
// 读取响应
var response pk.Packet
if err := conn.ReadPacket(&response); err != nil {
return nil, fmt.Errorf("failed to read response: %w", err)
}
// 解析响应
var statusJSON pk.String
if err := response.Scan(&statusJSON); err != nil {
return nil, fmt.Errorf("failed to parse response: %w", err)
}
// 解析 JSON 响应
var statusData map[string]interface{}
if err := json.Unmarshal([]byte(statusJSON), &statusData); err != nil {
return nil, fmt.Errorf("failed to parse JSON: %w", err)
}
status := &ServerStatus{
Host: host,
Port: port,
Latency: latency,
}
// 解析 description
if desc, ok := statusData["description"].(map[string]interface{}); ok {
if text, ok := desc["text"].(string); ok {
status.Description = text
} else if text, ok := desc["extra"].([]interface{}); ok && len(text) > 0 {
// 处理 extra 数组
var descText strings.Builder
for _, item := range text {
if itemMap, ok := item.(map[string]interface{}); ok {
if text, ok := itemMap["text"].(string); ok {
descText.WriteString(text)
}
}
}
status.Description = descText.String()
}
} else if desc, ok := statusData["description"].(string); ok {
status.Description = desc
}
// 解析 version
if version, ok := statusData["version"].(map[string]interface{}); ok {
if name, ok := version["name"].(string); ok {
status.Version.Name = name
}
if protocol, ok := version["protocol"].(float64); ok {
status.Version.Protocol = int(protocol)
}
}
// 解析 players
if players, ok := statusData["players"].(map[string]interface{}); ok {
if online, ok := players["online"].(float64); ok {
status.Players.Online = int(online)
}
if max, ok := players["max"].(float64); ok {
status.Players.Max = int(max)
}
}
// 解析 favicon
if favicon, ok := statusData["favicon"].(string); ok {
// 移除 data:image/png;base64, 前缀
if strings.HasPrefix(favicon, "data:image/png;base64,") {
status.Favicon = strings.TrimPrefix(favicon, "data:image/png;base64,")
} else {
status.Favicon = favicon
}
}
return status, nil
}