- Added new dependencies for SQLite support and improved HTTP client functionality in go.mod and go.sum. - Refactored webhook server implementation to utilize a simplified version, enhancing code maintainability. - Updated API client to leverage a generic request method, streamlining API interactions. - Modified configuration to include access token for webhook server, improving security. - Enhanced event handling and request processing in the API client for better performance.
381 lines
10 KiB
Go
381 lines
10 KiB
Go
package mcstatus
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import (
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"context"
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"fmt"
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"strings"
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"time"
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"cellbot/internal/database"
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"cellbot/internal/engine"
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"cellbot/internal/protocol"
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"cellbot/pkg/utils"
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"go.uber.org/zap"
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)
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// ServerBind 服务器绑定模型
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type ServerBind struct {
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ID string `gorm:"primaryKey"` // group_id
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ServerIP string `gorm:"not null"` // 服务器IP
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}
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// TableName 指定表名(基础表名,实际使用时需要添加 botID 前缀)
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func (ServerBind) TableName() string {
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return "mc_server_binds"
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}
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var dbService database.Database
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func init() {
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// 注册命令(数据库将在依赖注入时初始化)
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engine.OnCommand("/mcs").
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Priority(100).
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Handle(handleMCSCommand)
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engine.OnCommand("/mcsBind").
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Priority(100).
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Handle(handleMCSBindCommand)
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}
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// InitDatabase 初始化数据库(由依赖注入调用)
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func InitDatabase(database database.Database) error {
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dbService = database
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return nil
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}
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// handleMCSCommand 处理 /mcs 命令
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func handleMCSCommand(ctx context.Context, event protocol.Event, botManager *protocol.BotManager, logger *zap.Logger) error {
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logger.Info("handleMCSCommand called",
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zap.String("self_id", event.GetSelfID()),
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zap.String("detail_type", event.GetDetailType()))
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data := event.GetData()
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// 获取原始消息内容
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rawMessage, ok := data["raw_message"].(string)
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if !ok {
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logger.Warn("raw_message not found in event data")
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return nil
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}
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logger.Info("Processing /mcs command",
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zap.String("raw_message", rawMessage))
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// 解析命令参数(/mcs 后面的内容)
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var serverIP string
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parts := strings.Fields(rawMessage)
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if len(parts) > 1 {
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serverIP = strings.Join(parts[1:], " ")
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}
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// 如果没有提供 IP,尝试从群绑定或默认配置获取
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if serverIP == "" {
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groupID, _ := data["group_id"]
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botID := event.GetSelfID()
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if groupID != nil && dbService != nil && botID != "" {
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db, err := dbService.GetDB(botID)
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if err != nil {
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logger.Warn("Failed to get database for bot",
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zap.String("bot_id", botID),
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zap.Error(err))
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} else {
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var bind ServerBind
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tableName := database.GetTableName(botID, "mc_server_binds")
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if err := db.Table(tableName).Where("id = ?", fmt.Sprintf("%v", groupID)).First(&bind).Error; err != nil {
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logger.Debug("No server bind found for group",
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zap.String("bot_id", botID),
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zap.Any("group_id", groupID),
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zap.Error(err))
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} else {
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serverIP = bind.ServerIP
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}
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}
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}
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// 如果还是没有,使用默认值
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if serverIP == "" {
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serverIP = "mc.hypixel.net" // 默认服务器
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}
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}
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// 解析服务器地址和端口
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host := serverIP
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port := 25565
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if strings.Contains(serverIP, ":") {
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parts := strings.Split(serverIP, ":")
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host = parts[0]
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fmt.Sscanf(parts[1], "%d", &port)
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}
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logger.Info("Querying Minecraft server",
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zap.String("host", host),
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zap.Int("port", port))
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// 查询服务器状态
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status, err := Ping(host, port, 10*time.Second)
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if err != nil {
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logger.Error("Failed to ping server", zap.Error(err))
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// 使用 ReplyText 发送错误消息
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errorMsg := fmt.Sprintf("查询失败: %v", err)
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event.ReplyText(ctx, botManager, logger, errorMsg)
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return err
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}
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// 构建 HTML 模板
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htmlTemplate := buildStatusHTML(status)
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// 配置截图选项
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opts := &utils.ScreenshotOptions{
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Width: 1200,
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Height: 800,
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Timeout: 60 * time.Second,
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WaitTime: 3 * time.Second,
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FullPage: false,
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Quality: 90,
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Logger: logger,
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}
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// 使用独立的 context 进行截图,完全避免受外部 context 影响
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// 使用更长的超时时间,避免频繁失败
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screenshotCtx, cancel := context.WithTimeout(context.Background(), 90*time.Second)
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defer cancel()
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// 渲染并截图
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chain, err := utils.ScreenshotHTMLToMessageChain(screenshotCtx, htmlTemplate, opts)
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if err != nil {
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// context.Canceled 是应用关闭时的正常行为,不记录为错误
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if err.Error() == "screenshot operation was canceled" {
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logger.Warn("Screenshot canceled due to application shutdown")
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return nil
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}
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logger.Error("Failed to render status image", zap.Error(err))
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return err
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}
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// 使用 Reply 发送图片
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err = event.Reply(ctx, botManager, logger, chain)
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if err != nil {
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logger.Error("Failed to send status image", zap.Error(err))
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return err
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}
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logger.Info("Minecraft server status sent",
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zap.String("host", host),
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zap.Int("port", port))
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return nil
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}
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// handleMCSBindCommand 处理 /mcsBind 命令
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func handleMCSBindCommand(ctx context.Context, event protocol.Event, botManager *protocol.BotManager, logger *zap.Logger) error {
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data := event.GetData()
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// 只允许群聊使用
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if event.GetDetailType() != "group" {
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return event.ReplyText(ctx, botManager, logger, "此命令只能在群聊中使用")
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}
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// 获取原始消息内容
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rawMessage, ok := data["raw_message"].(string)
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if !ok {
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return nil
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}
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// 解析命令参数(/mcsBind 后面的内容)
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parts := strings.Fields(rawMessage)
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if len(parts) < 2 {
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groupID, _ := data["group_id"]
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errorMsg := protocol.NewMessageChain(
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protocol.NewTextSegment("用法: /mcsBind <服务器IP>"),
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)
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action := &protocol.BaseAction{
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Type: protocol.ActionTypeSendGroupMessage,
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Params: map[string]interface{}{
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"group_id": groupID,
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"message": errorMsg,
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},
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}
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selfID := event.GetSelfID()
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bot, ok := botManager.Get(selfID)
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if !ok {
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bots := botManager.GetAll()
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if len(bots) > 0 {
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bot = bots[0]
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}
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}
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if bot != nil {
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bot.SendAction(ctx, action)
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}
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return nil
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}
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serverIP := strings.Join(parts[1:], " ")
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groupID, _ := data["group_id"]
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groupIDStr := fmt.Sprintf("%v", groupID)
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botID := event.GetSelfID()
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// 保存绑定到数据库
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if dbService != nil && botID != "" {
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db, err := dbService.GetDB(botID)
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if err == nil {
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// 自动迁移表(如果不存在)
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tableName := database.GetTableName(botID, "mc_server_binds")
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if err := db.Table(tableName).AutoMigrate(&ServerBind{}); err != nil {
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logger.Error("Failed to migrate table", zap.Error(err))
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} else {
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bind := ServerBind{
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ID: groupIDStr,
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ServerIP: serverIP,
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}
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// 使用 Save 方法,如果存在则更新,不存在则创建
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if err := db.Table(tableName).Save(&bind).Error; err != nil {
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logger.Error("Failed to save server bind", zap.Error(err))
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}
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}
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}
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}
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// 使用 ReplyText 发送确认消息
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successMsg := fmt.Sprintf("已绑定服务器 %s 到本群", serverIP)
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err := event.ReplyText(ctx, botManager, logger, successMsg)
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if err != nil {
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return err
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}
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logger.Info("Minecraft server bound",
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zap.String("group_id", groupIDStr),
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zap.String("server_ip", serverIP))
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return nil
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}
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// buildStatusHTML 构建服务器状态 HTML
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func buildStatusHTML(status *ServerStatus) string {
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iconHTML := ""
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if status.Favicon != "" {
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iconHTML = fmt.Sprintf(`<img src="data:image/png;base64,%s" alt="icon" style="width: 64px; height: 64px; border-radius: 8px;" />`, status.Favicon)
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}
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return fmt.Sprintf(`
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif;
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background: linear-gradient(135deg, #2e3440 0%%, #434c5e 100%%);
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padding: 40px 20px;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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color: #cdd6f4;
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}
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.container {
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background: #2e3440;
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border-radius: 20px;
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padding: 40px;
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max-width: 800px;
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width: 100%%;
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box-shadow: 0 20px 60px rgba(0, 0, 0, 0.5);
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}
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.header {
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display: flex;
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align-items: center;
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gap: 20px;
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margin-bottom: 30px;
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}
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.icon {
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flex-shrink: 0;
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}
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.title {
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font-size: 28px;
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font-weight: bold;
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color: #cdd6f4;
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}
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.info-section {
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background: #434c5e;
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border-radius: 10px;
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padding: 20px;
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margin: 20px 0;
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}
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.info-item {
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display: flex;
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justify-content: space-between;
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padding: 10px 0;
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border-bottom: 1px solid #3b4252;
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}
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.info-item:last-child {
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border-bottom: none;
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}
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.info-label {
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font-weight: 600;
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color: #81a1c1;
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}
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.info-value {
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color: #cdd6f4;
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}
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.description {
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background: #3b4252;
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border-radius: 8px;
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padding: 15px;
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margin: 20px 0;
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color: #cdd6f4;
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font-size: 16px;
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}
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.footer {
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text-align: center;
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margin-top: 30px;
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color: #81a1c1;
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font-size: 14px;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="header">
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%s
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<div class="title">Minecraft 服务器状态</div>
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</div>
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<div class="info-section">
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<div class="info-item">
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<span class="info-label">服务器地址:</span>
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<span class="info-value">%s</span>
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</div>
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<div class="info-item">
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<span class="info-label">延迟:</span>
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<span class="info-value">%d ms</span>
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</div>
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<div class="info-item">
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<span class="info-label">版本:</span>
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<span class="info-value">%s (协议 %d)</span>
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</div>
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<div class="info-item">
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<span class="info-label">在线人数:</span>
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<span class="info-value">%d / %d</span>
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</div>
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</div>
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<div class="description">
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<strong>服务器描述:</strong><br>
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%s
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</div>
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<div class="footer">
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Generated by mc-server-status
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</div>
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</div>
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</body>
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</html>
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`, iconHTML, fmt.Sprintf("%s:%d", status.Host, status.Port), status.Latency, status.Version.Name, status.Version.Protocol, status.Players.Online, status.Players.Max, status.Description)
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}
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