feat: 增加用户皮肤管理功能和Yggdrasil密码重置

- 在用户资料页面添加皮肤选择和管理功能,支持上传、配置和移除皮肤
- 实现Yggdrasil密码重置功能,用户可生成新密码并显示
- 优化皮肤展示和选择界面,增强用户体验
- 更新SkinViewer组件,支持跑步和跳跃动画
This commit is contained in:
lan
2025-12-04 22:33:46 +08:00
parent 5f90f48a1c
commit a9ff72a9bf
6 changed files with 879 additions and 295 deletions

View File

@@ -0,0 +1,315 @@
'use client';
import { useState, useEffect } from 'react';
import { motion, AnimatePresence } from 'framer-motion';
import { XMarkIcon, PlayIcon, PauseIcon, ArrowPathIcon, ForwardIcon} from '@heroicons/react/24/outline';
import SkinViewer from './SkinViewer';
interface SkinDetailModalProps {
isOpen: boolean;
onClose: () => void;
texture: {
id: number;
name: string;
url: string;
type: 'SKIN' | 'CAPE';
is_slim?: boolean;
description?: string;
favorite_count?: number;
download_count?: number;
created_at?: string;
uploader?: {
username: string;
};
} | null;
}
export default function SkinDetailModal({ isOpen, onClose, texture }: SkinDetailModalProps) {
const [isPlaying, setIsPlaying] = useState(false);
const [currentAnimation, setCurrentAnimation] = useState<'idle' | 'walking' | 'running' | 'jumping'>('idle');
const [autoRotate, setAutoRotate] = useState(true);
const [rotation, setRotation] = useState(true);
// 重置状态当对话框关闭时
useEffect(() => {
if (!isOpen) {
setIsPlaying(false);
setCurrentAnimation('idle');
setAutoRotate(true);
setRotation(true);
}
}, [isOpen]);
// 键盘事件处理
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (!isOpen) return;
switch (e.key) {
case 'Escape':
onClose();
break;
case ' ':
e.preventDefault();
setIsPlaying(!isPlaying);
break;
case '1':
setCurrentAnimation('idle');
break;
case '2':
setCurrentAnimation('walking');
break;
case '3':
setCurrentAnimation('running');
break;
case '4':
setCurrentAnimation('jumping');
break;
}
};
window.addEventListener('keydown', handleKeyDown);
return () => window.removeEventListener('keydown', handleKeyDown);
}, [isOpen, onClose, isPlaying]);
if (!texture) return null;
return (
<AnimatePresence>
{isOpen && (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="fixed inset-0 z-50 flex items-center justify-center p-4 bg-black/80 backdrop-blur-sm"
onClick={onClose}
>
<motion.div
initial={{ scale: 0.9, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
exit={{ scale: 0.9, opacity: 0 }}
transition={{ type: "spring", damping: 20, stiffness: 300 }}
className="relative w-full max-w-6xl h-[90vh] bg-white/95 dark:bg-gray-800/95 rounded-2xl shadow-2xl overflow-hidden"
onClick={(e) => e.stopPropagation()}
>
{/* Header */}
<div className="absolute top-0 left-0 right-0 z-10 bg-gradient-to-r from-white/90 to-gray-50/90 dark:from-gray-800/90 dark:to-gray-700/90 backdrop-blur-md border-b border-gray-200/50 dark:border-gray-600/50 p-4">
<div className="flex items-center justify-between">
<div className="flex items-center space-x-4">
<h2 className="text-2xl font-bold text-gray-900 dark:text-white">
{texture.name}
</h2>
<div className="flex items-center space-x-2">
<span className={`px-3 py-1 text-sm rounded-full font-medium ${
texture.type === 'SKIN'
? 'bg-blue-100 text-blue-800 dark:bg-blue-900/30 dark:text-blue-300'
: 'bg-purple-100 text-purple-800 dark:bg-purple-900/30 dark:text-purple-300'
}`}>
{texture.type === 'SKIN' ? '皮肤' : '披风'}
</span>
{texture.is_slim && (
<span className="px-3 py-1 bg-pink-100 text-pink-800 dark:bg-pink-900/30 dark:text-pink-300 text-sm rounded-full font-medium">
</span>
)}
</div>
</div>
<motion.button
onClick={onClose}
className="p-2 text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 rounded-full hover:bg-gray-100 dark:hover:bg-gray-700 transition-all duration-200"
whileHover={{ scale: 1.1 }}
whileTap={{ scale: 0.9 }}
>
<XMarkIcon className="w-6 h-6" />
</motion.button>
</div>
</div>
<div className="flex h-full pt-20">
{/* 3D 预览区域 */}
<div className="flex-1 flex items-center justify-center p-8">
<div className="w-full h-full max-w-2xl max-h-2xl">
<SkinViewer
skinUrl={texture.url}
isSlim={texture.is_slim}
width={600}
height={600}
className="w-full h-full rounded-xl shadow-lg"
autoRotate={autoRotate}
walking={currentAnimation === 'walking'}
running={currentAnimation === 'running'}
jumping={currentAnimation === 'jumping'}
rotation={rotation}
/>
</div>
</div>
{/* 控制面板 */}
<div className="w-80 bg-gray-50/80 dark:bg-gray-900/80 backdrop-blur-md border-l border-gray-200/50 dark:border-gray-600/50 p-6 space-y-6 overflow-y-auto">
{/* 动画控制 */}
<div className="space-y-4">
<h3 className="text-lg font-semibold text-gray-900 dark:text-white flex items-center">
<PlayIcon className="w-5 h-5 mr-2" />
</h3>
<div className="grid grid-cols-2 gap-2">
<motion.button
onClick={() => setCurrentAnimation('idle')}
className={`p-3 rounded-lg text-sm font-medium transition-all duration-200 ${
currentAnimation === 'idle'
? 'bg-orange-500 text-white shadow-lg'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-100 dark:hover:bg-gray-600 border border-gray-200 dark:border-gray-600'
}`}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
</motion.button>
<motion.button
onClick={() => setCurrentAnimation('walking')}
className={`p-3 rounded-lg text-sm font-medium transition-all duration-200 ${
currentAnimation === 'walking'
? 'bg-orange-500 text-white shadow-lg'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-100 dark:hover:bg-gray-600 border border-gray-200 dark:border-gray-600'
}`}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
</motion.button>
<motion.button
onClick={() => setCurrentAnimation('running')}
className={`p-3 rounded-lg text-sm font-medium transition-all duration-200 ${
currentAnimation === 'running'
? 'bg-orange-500 text-white shadow-lg'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-100 dark:hover:bg-gray-600 border border-gray-200 dark:border-gray-600'
}`}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
</motion.button>
<motion.button
onClick={() => setCurrentAnimation('jumping')}
className={`p-3 rounded-lg text-sm font-medium transition-all duration-200 ${
currentAnimation === 'jumping'
? 'bg-orange-500 text-white shadow-lg'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-100 dark:hover:bg-gray-600 border border-gray-200 dark:border-gray-600'
}`}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
</motion.button>
</div>
</div>
{/* 视角控制 */}
<div className="space-y-4">
<h3 className="text-lg font-semibold text-gray-900 dark:text-white flex items-center">
<ArrowPathIcon className="w-5 h-5 mr-2" />
</h3>
<div className="space-y-3">
<motion.button
onClick={() => setAutoRotate(!autoRotate)}
className={`w-full p-3 rounded-lg text-sm font-medium transition-all duration-200 flex items-center justify-center ${
autoRotate
? 'bg-blue-500 text-white shadow-lg'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-100 dark:hover:bg-gray-600 border border-gray-200 dark:border-gray-600'
}`}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
<ArrowPathIcon className="w-4 h-4 mr-2" />
{autoRotate ? '停止旋转' : '自动旋转'}
</motion.button>
<motion.button
onClick={() => setRotation(!rotation)}
className={`w-full p-3 rounded-lg text-sm font-medium transition-all duration-200 flex items-center justify-center ${
rotation
? 'bg-green-500 text-white shadow-lg'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-100 dark:hover:bg-gray-600 border border-gray-200 dark:border-gray-600'
}`}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
>
<ForwardIcon className="w-4 h-4 mr-2" />
{rotation ? '禁用控制' : '启用控制'}
</motion.button>
</div>
</div>
{/* 皮肤信息 */}
<div className="space-y-4">
<h3 className="text-lg font-semibold text-gray-900 dark:text-white flex items-center">
<span className="w-5 h-5 mr-2">📋</span>
</h3>
<div className="bg-white/50 dark:bg-gray-800/50 rounded-lg p-4 space-y-3">
{texture.description && (
<div>
<p className="text-sm text-gray-600 dark:text-gray-400 mb-2"></p>
<p className="text-sm text-gray-900 dark:text-white">{texture.description}</p>
</div>
)}
<div className="grid grid-cols-2 gap-4 text-sm">
<div>
<p className="text-gray-600 dark:text-gray-400"></p>
<p className="font-semibold text-gray-900 dark:text-white">{texture.favorite_count || 0}</p>
</div>
<div>
<p className="text-gray-600 dark:text-gray-400"></p>
<p className="font-semibold text-gray-900 dark:text-white">{texture.download_count || 0}</p>
</div>
</div>
{texture.uploader && (
<div>
<p className="text-gray-600 dark:text-gray-400 text-sm"></p>
<p className="font-semibold text-gray-900 dark:text-white">{texture.uploader.username}</p>
</div>
)}
{texture.created_at && (
<div>
<p className="text-gray-600 dark:text-gray-400 text-sm"></p>
<p className="font-semibold text-gray-900 dark:text-white">
{new Date(texture.created_at).toLocaleDateString('zh-CN')}
</p>
</div>
)}
</div>
</div>
{/* 快捷键提示 */}
<div className="bg-blue-50 dark:bg-blue-900/20 rounded-lg p-4">
<h4 className="text-sm font-semibold text-blue-800 dark:text-blue-300 mb-2 flex items-center">
<span className="w-4 h-4 mr-2"></span>
</h4>
<div className="text-xs text-blue-700 dark:text-blue-400 space-y-1">
<p><kbd className="px-1 py-0.5 bg-white/50 dark:bg-gray-800/50 rounded"></kbd> /</p>
<p><kbd className="px-1 py-0.5 bg-white/50 dark:bg-gray-800/50 rounded">1</kbd> </p>
<p><kbd className="px-1 py-0.5 bg-white/50 dark:bg-gray-800/50 rounded">2</kbd> </p>
<p><kbd className="px-1 py-0.5 bg-white/50 dark:bg-gray-800/50 rounded">3</kbd> </p>
<p><kbd className="px-1 py-0.5 bg-white/50 dark:bg-gray-800/50 rounded">4</kbd> </p>
<p><kbd className="px-1 py-0.5 bg-white/50 dark:bg-gray-800/50 rounded">ESC</kbd> </p>
</div>
</div>
</div>
</div>
</motion.div>
</motion.div>
)}
</AnimatePresence>
);
}