feat(yggdrasil): 实现好友系统与 profiles 查询接口
按 MinecraftServices 文档实现好友系四组接口与 profiles 服务:
好友系统(/api/yggdrasil/minecraftservices/*)
- Friends(1.3):列表查询、ADD/REMOVE 操作(发请求/接受/拒绝/撤回/删除)
- 状态枚举+单向记录模型,接受请求时合并两方向避免好友列表重复
- Player Attributes(1.2):friendsPreferences / 脏词过滤 / 聊天偏好读写
- Upsert 用 map 显式写字段规避 gorm 对带 default 零值布尔字段的忽略
- Presence(1.1):Redis key+TTL 上报与好友在线状态批量查询
- Blocklist(1.6):屏蔽列表查询(含 120s Redis 缓存),Block/Unblock 内部方法
Profiles 服务
- getManyByName(2.1):POST /api/profiles/minecraft,返回 [{id,name}]
- toLowerCase 规范化、去重、空名过滤、maxBatch=10 超限拒绝
- getByName(2.2):GET /api/users/profiles/minecraft/:name,返回 {id,name},未找到返回 404
路由与基础设施
- 路由按官方 host 前缀一一转发
- api.mojang.com/* -> /api/yggdrasil/api/*
- api.minecraftservices.com/* -> /api/yggdrasil/minecraftservices/*
- 新增 Friend/PlayerAttributes 模型与 AutoMigrate 注册
- 新增 FriendsService 与 Container 装配
- 抽 extractBearerToken helper,统一 MinecraftServices 错误响应
修复
- texture_service: ToggleFavorite 在 db 为 nil 时降级非事务执行
修复 TestTextureServiceImpl_ToggleFavorite 空指针 panic
- texture_service_test: UploadTexture 用例改用真实 SHA-256 命中 mock
修复 4 个子用例因文件大小/Hash 不匹配的失败
- profile_repository: GetByNames/FindByName 改 LOWER() 大小写不敏感
与客户端 toLowerCase 规范化对齐
测试
- 好友模型、ADD/REMOVE/接受、属性、屏蔽、Bearer 解析单测全绿
- profiles 查询规范化、去重、超限、大小写不敏感单测全绿
- go build ./... && go test ./... 全部通过
This commit is contained in:
@@ -4,6 +4,7 @@ import (
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"errors"
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"net/http"
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"strconv"
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"strings"
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apperrors "carrotskin/internal/errors"
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"carrotskin/internal/model"
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@@ -21,6 +22,33 @@ func parseIntWithDefault(s string, defaultVal int) int {
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return val
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}
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// extractBearerToken 从 Authorization 头解析 Bearer token
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// 返回值: token, ok (ok=false 时已写入 401 错误响应)
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func extractBearerToken(c *gin.Context) (string, bool) {
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authHeader := c.GetHeader("Authorization")
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if authHeader == "" {
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c.JSON(http.StatusUnauthorized, apperrors.NewMinecraftServicesErrorResponse(
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c.Request.URL.Path, "UNAUTHORIZED", "Authorization header not provided", nil,
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))
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return "", false
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}
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const bearerPrefix = "Bearer "
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if !strings.HasPrefix(authHeader, bearerPrefix) {
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c.JSON(http.StatusUnauthorized, apperrors.NewMinecraftServicesErrorResponse(
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c.Request.URL.Path, "UNAUTHORIZED", "Invalid Authorization format", nil,
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))
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return "", false
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}
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token := strings.TrimPrefix(authHeader, bearerPrefix)
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if token == "" {
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c.JSON(http.StatusUnauthorized, apperrors.NewMinecraftServicesErrorResponse(
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c.Request.URL.Path, "UNAUTHORIZED", "Invalid Authorization format", nil,
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))
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return "", false
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}
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return token, true
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}
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// GetUserIDFromContext 从上下文获取用户ID,如果不存在返回未授权响应
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// 返回值: userID, ok (如果ok为false,已经发送了错误响应)
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func GetUserIDFromContext(c *gin.Context) (int64, bool) {
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