Files
backend/internal/service/texture_service.go
lan a111872b32
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feat(auth): upgrade casbin to v3 and enhance connection pool configurations
- Upgrade casbin from v2 to v3 across go.mod and pkg/auth/casbin.go
- Add slide captcha verification to registration flow (CheckVerified, ConsumeVerified)
- Add DB wrapper with connection pool statistics and health checks
- Add Redis connection pool optimizations with stats and health monitoring
- Add new config options: ConnMaxLifetime, HealthCheckInterval, EnableRetryOnError
- Optimize slow query threshold from 200ms to 100ms
- Add ping with retry mechanism for database and Redis connections
2026-02-25 19:00:50 +08:00

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package service
import (
"bytes"
"carrotskin/internal/model"
"carrotskin/internal/repository"
"carrotskin/pkg/database"
"carrotskin/pkg/storage"
"context"
"crypto/sha256"
"encoding/hex"
"errors"
"fmt"
"path/filepath"
"strings"
"go.uber.org/zap"
)
// textureService TextureService的实现
type textureService struct {
textureRepo repository.TextureRepository
userRepo repository.UserRepository
storage *storage.StorageClient
cache *database.CacheManager
cacheKeys *database.CacheKeyBuilder
cacheInv *database.CacheInvalidator
logger *zap.Logger
}
// NewTextureService 创建TextureService实例
func NewTextureService(
textureRepo repository.TextureRepository,
userRepo repository.UserRepository,
storageClient *storage.StorageClient,
cacheManager *database.CacheManager,
logger *zap.Logger,
) TextureService {
return &textureService{
textureRepo: textureRepo,
userRepo: userRepo,
storage: storageClient,
cache: cacheManager,
cacheKeys: database.NewCacheKeyBuilder(""),
cacheInv: database.NewCacheInvalidator(cacheManager),
logger: logger,
}
}
func (s *textureService) GetByID(ctx context.Context, id int64) (*model.Texture, error) {
// 尝试从缓存获取
cacheKey := s.cacheKeys.Texture(id)
var texture model.Texture
if ok, _ := s.cache.TryGet(ctx, cacheKey, &texture); ok {
if texture.Status == -1 {
return nil, errors.New("材质已删除")
}
// 如果缓存中没有 Uploader 信息,重新查询数据库
if texture.Uploader == nil {
texture2, err := s.textureRepo.FindByID(ctx, id)
if err != nil {
return nil, err
}
if texture2 == nil {
return nil, ErrTextureNotFound
}
if texture2.Status == -1 {
return nil, errors.New("材质已删除")
}
// 更新缓存
s.cache.SetAsync(context.Background(), cacheKey, texture2, s.cache.Policy.TextureTTL)
return texture2, nil
}
return &texture, nil
}
// 缓存未命中,从数据库查询
texture2, err := s.textureRepo.FindByID(ctx, id)
if err != nil {
return nil, err
}
if texture2 == nil {
return nil, ErrTextureNotFound
}
if texture2.Status == -1 {
return nil, errors.New("材质已删除")
}
// 存入缓存(异步)
s.cache.SetAsync(context.Background(), cacheKey, texture2, s.cache.Policy.TextureTTL)
return texture2, nil
}
func (s *textureService) GetByHash(ctx context.Context, hash string) (*model.Texture, error) {
// 尝试从缓存获取
cacheKey := s.cacheKeys.TextureByHash(hash)
var texture model.Texture
if ok, _ := s.cache.TryGet(ctx, cacheKey, &texture); ok {
if texture.Status == -1 {
return nil, errors.New("材质已删除")
}
return &texture, nil
}
// 缓存未命中,从数据库查询
texture2, err := s.textureRepo.FindByHash(ctx, hash)
if err != nil {
return nil, err
}
if texture2 == nil {
return nil, ErrTextureNotFound
}
if texture2.Status == -1 {
return nil, errors.New("材质已删除")
}
// 存入缓存(异步)
s.cache.SetAsync(context.Background(), cacheKey, texture2, s.cache.Policy.TextureTTL)
return texture2, nil
}
func (s *textureService) GetByUserID(ctx context.Context, uploaderID int64, page, pageSize int) ([]*model.Texture, int64, error) {
page, pageSize = NormalizePagination(page, pageSize)
// 尝试从缓存获取(包含分页参数)
cacheKey := s.cacheKeys.TextureList(uploaderID, page)
var cachedResult struct {
Textures []*model.Texture
Total int64
}
if ok, _ := s.cache.TryGet(ctx, cacheKey, &cachedResult); ok {
return cachedResult.Textures, cachedResult.Total, nil
}
// 缓存未命中,从数据库查询
textures, total, err := s.textureRepo.FindByUploaderID(ctx, uploaderID, page, pageSize)
if err != nil {
return nil, 0, err
}
// 存入缓存(异步)
result := struct {
Textures []*model.Texture
Total int64
}{Textures: textures, Total: total}
s.cache.SetAsync(context.Background(), cacheKey, result, s.cache.Policy.TextureListTTL)
return textures, total, nil
}
func (s *textureService) Search(ctx context.Context, keyword string, textureType model.TextureType, publicOnly bool, page, pageSize int) ([]*model.Texture, int64, error) {
page, pageSize = NormalizePagination(page, pageSize)
return s.textureRepo.Search(ctx, keyword, textureType, publicOnly, page, pageSize)
}
func (s *textureService) Update(ctx context.Context, textureID, uploaderID int64, name, description string, isPublic *bool) (*model.Texture, error) {
// 获取材质并验证权限
texture, err := s.textureRepo.FindByID(ctx, textureID)
if err != nil {
return nil, err
}
if texture == nil {
return nil, ErrTextureNotFound
}
if texture.UploaderID != uploaderID {
return nil, ErrTextureNoPermission
}
// 更新字段
updates := make(map[string]interface{})
if name != "" {
updates["name"] = name
}
if description != "" {
updates["description"] = description
}
if isPublic != nil {
updates["is_public"] = *isPublic
}
if len(updates) > 0 {
if err := s.textureRepo.UpdateFields(ctx, textureID, updates); err != nil {
return nil, err
}
}
// 清除 texture 缓存和用户列表缓存
s.cacheInv.OnUpdate(ctx, s.cacheKeys.Texture(textureID))
s.cacheInv.BatchInvalidate(ctx, s.cacheKeys.TextureListPattern(uploaderID))
return s.textureRepo.FindByID(ctx, textureID)
}
func (s *textureService) Delete(ctx context.Context, textureID, uploaderID int64) error {
// 获取材质并验证权限
texture, err := s.textureRepo.FindByID(ctx, textureID)
if err != nil {
return err
}
if texture == nil {
return ErrTextureNotFound
}
if texture.UploaderID != uploaderID {
return ErrTextureNoPermission
}
err = s.textureRepo.Delete(ctx, textureID)
if err != nil {
return err
}
// 清除 texture 缓存和用户列表缓存
s.cacheInv.OnDelete(ctx, s.cacheKeys.Texture(textureID))
s.cacheInv.BatchInvalidate(ctx, s.cacheKeys.TextureListPattern(uploaderID))
return nil
}
func (s *textureService) ToggleFavorite(ctx context.Context, userID, textureID int64) (bool, error) {
// 确保材质存在
texture, err := s.textureRepo.FindByID(ctx, textureID)
if err != nil {
return false, err
}
if texture == nil {
return false, ErrTextureNotFound
}
isFavorited, err := s.textureRepo.IsFavorited(ctx, userID, textureID)
if err != nil {
return false, err
}
if isFavorited {
// 已收藏 -> 取消收藏
if err := s.textureRepo.RemoveFavorite(ctx, userID, textureID); err != nil {
return false, err
}
if err := s.textureRepo.DecrementFavoriteCount(ctx, textureID); err != nil {
return false, err
}
return false, nil
}
// 未收藏 -> 添加收藏
if err := s.textureRepo.AddFavorite(ctx, userID, textureID); err != nil {
return false, err
}
if err := s.textureRepo.IncrementFavoriteCount(ctx, textureID); err != nil {
return false, err
}
return true, nil
}
func (s *textureService) GetUserFavorites(ctx context.Context, userID int64, page, pageSize int) ([]*model.Texture, int64, error) {
page, pageSize = NormalizePagination(page, pageSize)
return s.textureRepo.GetUserFavorites(ctx, userID, page, pageSize)
}
func (s *textureService) CheckUploadLimit(ctx context.Context, uploaderID int64, maxTextures int) error {
count, err := s.textureRepo.CountByUploaderID(ctx, uploaderID)
if err != nil {
return err
}
if count >= int64(maxTextures) {
return fmt.Errorf("已达到最大上传数量限制(%d)", maxTextures)
}
return nil
}
// UploadTexture 直接上传材质文件
func (s *textureService) UploadTexture(ctx context.Context, uploaderID int64, name, description, textureType string, fileData []byte, fileName string, isPublic, isSlim bool) (*model.Texture, error) {
// 验证用户存在
user, err := s.userRepo.FindByID(ctx, uploaderID)
if err != nil || user == nil {
return nil, ErrUserNotFound
}
// 验证文件大小和扩展名
fileSize := len(fileData)
const minSize = 512 // 512B
const maxSize = 10 * 1024 * 1024 // 10MB
if int64(fileSize) < minSize || int64(fileSize) > maxSize {
return nil, fmt.Errorf("文件大小必须在 %d 到 %d 字节之间", minSize, maxSize)
}
// 验证文件扩展名只支持PNG
ext := strings.ToLower(filepath.Ext(fileName))
if ext != ".png" {
return nil, fmt.Errorf("不支持的文件格式: %s仅支持PNG格式", ext)
}
// 验证材质类型
if textureType != "SKIN" && textureType != "CAPE" {
return nil, errors.New("无效的材质类型")
}
// 计算文件SHA256哈希
hashBytes := sha256.Sum256(fileData)
hash := hex.EncodeToString(hashBytes[:])
// 检查是否有任何用户上传过相同Hash的皮肤复用URL不重复保存文件
existingTexture, err := s.textureRepo.FindByHash(ctx, hash)
if err != nil {
return nil, err
}
var finalURL string
if existingTexture != nil {
// 如果已存在相同Hash的皮肤复用已存在的URL不重复上传
finalURL = existingTexture.URL
s.logger.Info("复用已存在的材质文件",
zap.String("hash", hash),
zap.String("url", finalURL),
)
} else {
// 如果不存在,上传到对象存储
if s.storage == nil {
return nil, errors.New("存储服务不可用")
}
// 获取存储桶名称
bucketName, err := s.storage.GetBucket("textures")
if err != nil {
return nil, fmt.Errorf("获取存储桶失败: %w", err)
}
// 生成对象名称(路径)
// 格式: type/hash[:2]/hash
// 使用哈希值作为文件名,不带扩展名
textureTypeFolder := strings.ToLower(textureType)
objectName := fmt.Sprintf("%s/%s", textureTypeFolder, hash)
// 上传文件
reader := bytes.NewReader(fileData)
contentType := "image/png"
if err := s.storage.UploadObject(ctx, bucketName, objectName, reader, int64(fileSize), contentType); err != nil {
return nil, fmt.Errorf("上传文件失败: %w", err)
}
// 构建文件URL
finalURL = s.storage.BuildFileURL(bucketName, objectName)
s.logger.Info("上传新的材质文件",
zap.String("hash", hash),
zap.String("url", finalURL),
)
}
// 转换材质类型
textureTypeEnum, err := parseTextureTypeInternal(textureType)
if err != nil {
return nil, err
}
// 创建材质记录即使Hash相同也创建新的数据库记录
texture := &model.Texture{
UploaderID: uploaderID,
Name: name,
Description: description,
Type: textureTypeEnum,
URL: finalURL,
Hash: hash,
Size: fileSize,
IsPublic: isPublic,
IsSlim: isSlim,
Status: 1,
DownloadCount: 0,
FavoriteCount: 0,
}
if err := s.textureRepo.Create(ctx, texture); err != nil {
return nil, err
}
// 清除用户的 texture 列表缓存(所有分页)
s.cacheInv.BatchInvalidate(ctx, fmt.Sprintf("texture:user:%d:*", uploaderID))
// 重新查询以预加载 Uploader 关联
textureWithUploader, err := s.textureRepo.FindByID(ctx, texture.ID)
if err != nil {
// 如果查询失败,返回原始创建的 texture 对象(虽然可能没有 Uploader 信息)
return texture, nil
}
if textureWithUploader == nil {
// 如果查询返回 nil极端情况如数据库复制延迟返回原始创建的 texture 对象
return texture, nil
}
return textureWithUploader, nil
}
// parseTextureTypeInternal 解析材质类型
func parseTextureTypeInternal(textureType string) (model.TextureType, error) {
switch textureType {
case "SKIN":
return model.TextureTypeSkin, nil
case "CAPE":
return model.TextureTypeCape, nil
default:
return "", errors.New("无效的材质类型")
}
}